Advertisement

Latest Euler Activity

snoken said:
When using quaternions, the skeleton looks fine except the z axis rotation. The arms go up instead of down. If I negate only Z, the arms come down as they should but they are not aligned with the torso, they are rotated back. Other than that, the skeleton looks fine and in the correct p…

6,054 views
Advertisement

awkwardbanana123 said:
So this leads to my question of, how can i structure the code or do this in such a way, where all rotation in my engine is done around the local axis - for the general case. Unless i have some u.i setting to switch it to global axis.

In case you do not know, local vs. global de…

3,933 views
Need assistance on converting Quat to Euler

alvaro said:
It discovered a mistake in the code, but when I asked ChatGPT about it, it fixed it!

Turing test passed. :O

I think it's time to get an account for me…

Edit: Damn. They want my phone number, which i do not know.
I'm doomed to stay old fashioned. Still no smart phone, and no future help from…

6,640 views
Unity 3d Player Rotation while walking on wall

Hey Guys

I'm currently working on a 3d game where the player can walk on the wall. It works quite fine that the player walks on the wall. My only problem is the players rotation.

I'm working with cinemachine freecam so I changed the settings so the camera rotates to the wall aswell.

The issue / bug I …

4,741 views

I use these two, but different convention from DirectXMath, so you need to do some work on the matrices.

Those are methods of a 3x3 matrix class, and so you have to swap the rows with columns on code like this: (*this)[a1][a2] → (*this)[a2][a1]

After that the code should work even if you use 4x4 matr…

5,133 views

The way I find up_tmp in init_camera_axis() is not optimal because if my cam->vec is (1, 1, -1) I can't find the right up_tmp. I currently find (0, 0, 1) and it should be equal to (-1, 0, 1). Do you have any idea how I can correct this ?

8,366 views
Why is my pendulum simulation not working

RulerOfNothing said:
and not equal in magnitude to the gravitational force when the bob is at the bottom

How is that? If the pendulum starts vertical,the acceleration should be zero, shouldn't it? 

This happens only if either the tension force and gravitational force cancel each other out .. or i…

5,563 views
Advertisement
Advertisement