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I don't know if delegates can get simpler than the following:


class EventManager{

	typedef std::function<void( void) > ActionType;

	std::queue<ActionType> mEventQueue;
public:

	template<typename Action>
	void pushEvent( Action action ){
		mEventQueue.push_back(action);
	}


	vo…
19,658 views
Behind the Horizon on Steam Summer Sale

Hello Community,

at the moment the annual summer promotion is running and you can get my game there with a nice discount until 8 July. After a little more than half a year after release, the game is now well polished and the updates are becoming less frequent. So it's a good time to play Behind the …

3,050 views
Behind the Horizon -> Open World Event on Steam

Hello Community,

Behind the Horizon is part of the Steam in the Open World event this weekend! Of course, as usual, there is a 40% discount on the game during the event. So a good opportunity for you to add my game to your library :-) !

Homepage: https://www.jadawinindiegames.de

Here is the link to my…

2,920 views

Games Jobs Live Weds 7th April; a FREE online livestream with gamedev studios in the North of England currently hiring!

On the livestream presenting and taking your questions we'll have Codemasters (Dirt, Grid, Formula 1), Team 17 (Overcooked, Worms, The Survivalists), Double Eleven (Rust, Mine…

2,579 views

@all8up That is right! How did I not think of that. I can just delegate this to the Physics system. That's how UE4 must be doing it! I have recently integrated Bullet Physics into my engine so yeah I think this will work fairly easily now.

8,269 views

Hi all! Are you in the games industry and looking to expand your network, watch a showcase, or are you in search of a partnership or job? Join INDIGO 2020 Online to meet with developers, publishers and investors, learn from talks by industry experts, enjoy showcases and socialize with people in the…

3,732 views

The problem that occures here is that the event loop is flooded with OS specific events that tells the Window that it's position has changed. If you are on Windows for example you will always stay in the

while(true)
{
    if(PeekMessage)
    {
        TranslateMessage;
        DispatchMessage;
    }…
5,740 views
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