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foliage

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News

How tetrahedral cages significantly reduce BVH memory usage

AMD GPUOpen details a tetrahedral cage technique that cuts BVH memory and update costs for large dynamic scenes. The demo ray traces 25,000 independently animated plants at 60+ FPS, showing …

AMD GPUOpen ·
graphics memory optimization dynamic scenes foliage amd gpuopen
News

Ray tracing massive amounts of animated geometry using tetrahedral cages

AMD GPUOpen details a tetrahedral-cage approach for ray tracing huge animated scenes without rebuilding full triangle acceleration structures every frame. By animating compact cages and reusing static mini-BLASes, the method …

AMD GPUOpen ·
graphics animation acceleration structures amd gpuopen foliage +1