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Blog

Admiring the Game Design in Hyper-Casuals

Some may argue that hyper-casual is probably one of the easiest genres to analyse when it comes to game design. Some may argue that hyper-casuals aren’t worth analyzing because it’s …

chiragc ·
HyperCasual gratification GameDesign gamejuice gamefeel
Blog

Kill ‘Em With Charm – Luring Players with Gratification

If you are familiar with my  previous post  (which was over a lifetime ago)  when I shared a few insights on what makes the hyper-casuals click, you’d remember how I …

chiragc ·
afkarena afkarenareview deconstruction designgames gameanalysis