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global illumination

10 items across game development

10 results

News

Inter-Reflective Gaussian Splatting for Robust and Efficient Inverse Rendering

IRGS++ pushes Gaussian splatting beyond pretty rasterized views by adding transport-aware inverse rendering for visibility and indirect light. The method targets inter-reflections, glossy and metallic materials, and novel relighting, aiming …

Chun Gu, Xiaofei Wei, Zixuan Zeng, Yuxuan Yao, Li Zhang ·
gaussian splatting inverse rendering relighting global illumination graphics research +1
News

Unity Getting Real-Time Global Illumination

Unity is moving toward real-time global illumination, closing a major lighting gap with Unreal’s Lumen and Godot’s SDFGI. For teams chasing dynamic day-night cycles or destructible environments, that could mean …

Mike ·
unity global illumination real-time rendering lighting graphics
News

Unite Seoul 2026 Keynote Recap: Announcing Unity 7

Unity says Unity 7 is coming with CoreCLR, faster play mode, and a rebuilt reload model aimed at cutting iteration time. The company also teased Surface Cache GI, DXC support, …

Unity ·
unity unity 7 coreclr global illumination webgpu +1
News

Volumetric Inverse Rendering via Neural Radiative Transfer

A new inverse-rendering method tackles participating media by combining neural fields with physically complete light transport. The approach reconstructs spatially varying scattering, absorption, and phase functions from multi-view images, which …

Ntumba Elie Nsampi, Adarsh Djeacoumar, Hans-Peter Seidel, Tobias Ritschel, Thomas Leimk\"uhler ·
graphics volumetrics inverse rendering neural fields global illumination +1
News

Illumination-Aware Spatial Subdivision for Path Guiding

Disney Research Studios is pushing path guiding beyond simple sample-count splits by making the k-d tree react to illumination variation. The method adds lookahead cells that hold compact light-field signatures, …

America Ortiz ·
path tracing path guiding global illumination k-d tree rendering research +1
News

RenderFormer++: Scalable and Physics-Informed Feed-Forward Neural Rendering

RenderFormer++ tackles feed-forward neural global illumination with two practical upgrades: physics-informed transport guidance and hierarchical object-centric tokenization. The result is a model aimed at better cross-scene generalization while cutting the …

Huangsheng Du, Haoran Zhu, Youcheng Cai, Jingyang Meng, Ligang Liu ·
graphics neural rendering global illumination graphics research transformers +1
News

Unified Gaussian Primitives for Scene Representation and Rendering

A new rendering primitive based on 3D Gaussian distributions aims to bridge the gap between mesh, voxel, and splat workflows. The paper argues it can handle glossy surfaces, fuzzy materials, …

Yang Zhou, Songyin Wu, Lingqi Yan ·
graphics graphics research 3d gaussian scene representation global illumination +1
News

PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields

A new inverse-rendering approach for 3D Gaussian fields tries to close a long-standing gap between training and final rendering. Instead of optimizing materials in screen space, it keeps forward rendering …

Junke Zhu, Hao Zhang, Yutian Zhu, Ang Li, Chenxiao Hu, Meng Gai, Fei Zhu, Zhangjin Huang, Sheng Li ·
graphics research inverse rendering 3d gaussian fields path tracing global illumination +1
News

Neural Dynamic GI: Random-Access Neural Compression for Temporal Lightmaps in Dynamic Lighting Environments

Neural Dynamic GI introduces a groundbreaking compression technique for temporal lightmaps, significantly reducing storage needs while maintaining high-quality global illumination. This innovation is particularly relevant for graphics programmers and artists …

Jianhui Wu, Jian Zhou, Zhi Zhou, Zhangjin Huang, Chao Li ·
graphics neural networks compression global illumination