Unity is moving toward real-time global illumination, closing a major lighting gap with Unreal’s Lumen and Godot’s SDFGI. For teams chasing dynamic day-night cycles or destructible environments, that could mean …
Unity says Unity 7 is coming with CoreCLR, faster play mode, and a rebuilt reload model aimed at cutting iteration time. The company also teased Surface Cache GI, DXC support, …
A new inverse-rendering method tackles participating media by combining neural fields with physically complete light transport. The approach reconstructs spatially varying scattering, absorption, and phase functions from multi-view images, which …
Disney Research Studios is pushing path guiding beyond simple sample-count splits by making the k-d tree react to illumination variation. The method adds lookahead cells that hold compact light-field signatures, …
RenderFormer++ tackles feed-forward neural global illumination with two practical upgrades: physics-informed transport guidance and hierarchical object-centric tokenization. The result is a model aimed at better cross-scene generalization while cutting the …
Huangsheng Du, Haoran Zhu, Youcheng Cai, Jingyang Meng, Ligang Liu·
A new rendering primitive based on 3D Gaussian distributions aims to bridge the gap between mesh, voxel, and splat workflows. The paper argues it can handle glossy surfaces, fuzzy materials, …
A new inverse-rendering approach for 3D Gaussian fields tries to close a long-standing gap between training and final rendering. Instead of optimizing materials in screen space, it keeps forward rendering …
A 52 MB neural field can turn a trained 3D Gaussian Splatting scene into a constant-time ray oracle, which is a big deal for secondary rays. The paper reports 26–72x …
Subhankar MIshra·
3d gaussian splattingray queriessecondary raysglobal illuminationambient occlusion+1
Neural Dynamic GI introduces a groundbreaking compression technique for temporal lightmaps, significantly reducing storage needs while maintaining high-quality global illumination. This innovation is particularly relevant for graphics programmers and artists …
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