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4 items across game development

4 results

Blog

Black and white dances

The rhythm of the scene is set by a dynamic day-night cycle that runs on a combination of technologies - Lumen handles indirect light and reflections, VSM handles shadows, and …

FallAlis ·
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Blog

Shadow Wisdom

To achieve clean, believable shadows, we use Virtual Shadow Maps (VSM). VSM computes shadows primarily where the player is looking: nearby areas render in high detail, distant areas are simplified …

FallAlis ·
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Blog

Dusk Light

Lumen is a real-time system for dynamic lighting and reflections. It reacts to movement and time-of-day changes and works well with Nanite (a technology for highly detailed models). Lumen handles …

FallAlis ·
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News

Light Masks

Kenney.nl has released a new 2D VFX pack featuring 150 light masks, which can significantly enhance visual effects in games. This resource is particularly valuable for artists and designers looking …

Kenney.nl ·
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