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enigma_dev
March 21, 2022 12:57 PM
DevBlog 19 - Campaign Screen, Level Loading, and 3D UI



A from-scratch C++ dynamic 3D animating UI system using spatial hash grid!

I've defined my game's main menu using this system.

Buttons are constructed from shared "lasers".  

That is, when we go a screen, the buttons request lasers to make up their shape.

These lasers are requested from a pool, an…

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