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Latest monobehaviour Activity

AndyPett
November 24, 2022 08:07 PM
Creating a State Machine when you haven't decided every behaviour yet!

I am making a Game Design Document, I promise!
But I wonder if my eagerness to start writing some code is a contributing factor to making the code more dynamic and reusable.
I'm no expert, but I feel it is.

Replaceable and reusable

You see, I already knew I wanted to have a State Machine, and I am maki…

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