NeuralNetworks
12 items across game development
12 results
Survey - community feedback on music in video games
Neural Networks 101
Intention This article is intended to give a brief look into the logistics of machine learning. Do not expect to become an expert on the field just by reading this. …
How to start learning machine learning
Neural Network with varying amount of input data?
Implementing Neural Evolution for generic species in Unity
I did some evaluations on the time I need to spend on AI. It is not that difficult to create AI. It’s not even difficult to create impossibly difficult AI. …
Testing a chatbot
Designing Intelligent Artificial Intelligence
Below is my preliminary draft design for the AI system within Spellbound. I'm slowly migrating away from scripted expert systems towards a more dynamic and fluid AI system based on …
Does the Top-down or Bottom-Up Approach Best Model the Human Brain?
Abstract Recently in the field of Artificial Intelligence, scientists are wondering which approach best models the human brain — bottom-up or top-down. Both approaches have their advantages and their...
AI Uncertainty and Bayesian Networks - comp.ai.games Thread
Newsgroups: comp.ai.games From: smt@cs.monash.edu.au (Scott M Thomson) Subject: Uncertainty in AI Summary: This posting will hopefully publicise Bayesian networks, which provide Keywords: AI Date:...
Multilayer Feedforward Networks and the Backpropagation Algorithm
Introduction Backpropagation The backpropagation algorithm is perhaps the most widely used training algorithm for multi-layered feedforward networks. However, many people find it quite difficult to...