Advertisement

Latest rasterization Activity

One thing that seems to be missing is any discussion of ray tracing algorithms. For instance, you could have the students implement a simple Whitted ray tracer or possibly a path tracer. This could also include discussion of acceleration structures and BVH, which is good general knowledge to have.

W…

5,679 views
Advertisement

Hello everyone,

I'm working on a rasterizer that renders triangles in 2d space, all additively (no depth checking). I'm looking for tips on performance optimization of all types. I don't have a lot of experience with OpenCL/memory management etc so I'm very happy to learn about all the ways to impro…

4,381 views

Two little せいれい is living inside my head.

One of them recommends to pipelinize the rasterization even more. Try reorganizing the commands, try searching things that can save you one or two clocks everywhere, do everything you can again and again, and everything will sort out itself.
The another one s…

9,889 views
pabloreda
January 10, 2020 01:20 PM
Rasterize voxels #2 Basic Idea

see the following image…

children mask


The voxels are contained in an octree, this is an 8-leaf tree, each leaf being an eighth of the cube containing each node. 

In the image you can see the cube of the root of the octree, the algorithm will draw the voxels inside this isometric cube.

The color…

3,851 views
pabloreda
January 10, 2020 01:35 AM
Rasterize voxels

First I would like to point out the context in which I face this development.

Find and develop a language to learn to program ColorForth. I am accidentally a developer of a programming language.

I am always interested in the development of graphic technology and as a way to advance the language I beg…

28,137 views
Advertisement
Advertisement