Latest Roguelike Activity
Hey everyone!
We making a roguelike city-builder set after Ragnarok!
Our demo is available on Steam and you can now join our April playtest!
https://www.welcometoyggdrasil.com/
https://store.steampowered.com/app/2071430/Roots_of_Yggdrasil/
Choose from a diverse cast of scions to lead y…
Hi, Tom. Thanks for taking the time to look at this.
So the idea is a panel based story system where you choose the path the story takes. For the Tutorial, it is simplified so you can basically choose to “take some rewards and resources and run”, abandoning the mission. Whereas you can also co…
Introducing Dragonspire!
Dragonspire is a cooperative anime-style action roguelike game. It will be coming to PC on Steam early access in 2023 and then mobile with the full release later that year! Your objective as the player is to power up as you fight through the numerous challenging environments…
The last days I worked on implementing a new laser beam weapon. The old one was burst fire, the new one is a constant beam that deals less damage. I also implemented damage dealing for both of the laser beam weapons. This was not implemented until now, also added energy consumption for every weapon…
I am happy to finally share some of my progress regarding ship selection and customization. This part was very time consuming for me because it also contains a lot of work on the User Interface, an area that I personally don't enjoy about game dev, but you know....I need a user interface so I have …
Looking For:
Assistant 2D Artist
2D Spine Animator
Our Talent:
2 Unity Developers,
A 2D and 3D Artist,
A Music Composer,
A Sound Designer,
A Marketer.
Project:
Lost in The Open is a 2.5D turn-based tactical roguelike. The steam page is up and now is time to ride on that momentum. Please check out the steam …
Primary Roles:
Unity Developer.
General Game Designer.
2D Animator.
A jack of all trades.
Great to have roles:
Community Manager.
Marketer.
Playtester.
(The roles are suggestions; please read further)
Our Team: Unity Developer, 2D and 3D Artist, Music Composer, Sound Designer.
Project: Lost in The Open…
When the possibility of making an ARPG came to be (aka. FLD), from start to finish (as a solo developer), I've had this idea of using semi-random generated maps (massive ones), to adhere to the rules of roguelikes. Knew right from the get-go that was possible to do (with visual scripting, on a slow…
The coast of Almost There is the lifeless, desolate place. Remnants of marine wildlife cover bleached stones and white sand. Cold waves wash the wrecks of boats, and fishing piers stick out from the shore. What can you find here? A boat hook, a hemp rope?
Our social pages:
The past week or so, I've been continuing to push forward with updates to this prototype, in hopes that I'd be able to catch the imagination of some, and perhaps be genuine/compelling enough to encourage others to join my cause. Below you'll find a couple of short videos of certain features, I've m…
In episode 25 Jeremy sits down with Andrew, Nathan, Joseph, and newcomer Josh to discuss each of their current game dev ambitions and captures the complete essence of any good PixelFest Devs' meetup.
BTW, .kkrieger (created by .theprodukkt) was the procedurally generated FPS from 2002. It was …