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188 items across game development

188 results

News

RiCo: Neural Simulation of Rigid-Body Interactions via Local Contact Reasoning

arXiv cs.GR details RiCo, a neural rigid-body simulator that focuses contact reasoning on nearby surfaces instead of whole-scene pairwise interactions. The model cuts 100-frame position error by 31-35% and orientation …

Ruixiang Ouyang, Guanren Qiao, Fansen Meng, Yueci Deng, Ruixing Jin, Kui Jia, Guiliang Liu ·
physics simulation ai rigid-body contact +1
News

StableGrasp: Reconstructing Physically Stable Human Hand Grasps from Single Images

arXiv cs.GR details StableGrasp, a single-image hand-grasp reconstruction method that aims for physical stability, not just plausible pose. The system separates visual hand geometry from the control target, then optimizes …

Han Jiang, Etienne Vouga, Qixing Huang, Georgios Pavlakos ·
graphics simulation vr computer-vision hand-tracking +1
News

Physics-based Sphere Packing for Lagrangian Mesh Morphing

arXiv cs.GR details JamTet, a GPU-parallel sphere-packing mesher for Lagrangian mesh morphing that keeps interior-node identity through large shape changes. The method aims to avoid the inversion and correspondence loss …

Jiong Lin, Hod Lipson ·
graphics simulation meshing differentiable-simulation soft-robotics +1
Forum Topic

Block:Link (InDev)

The Game runs Python3 CLi through a Linux terminal. It has menu, UI. 11 world variables - Cash, Employment, Crime, Infrastructure etc. Algorithms create random effects of the variables. Cash …

APE9ZERΘ ·
2D simulation Python block link DevBlog
Blog

(Airship Trader) Dev Blog #5 - A cozy little airship trip

The third semester of Game Design school started on Monday, but quite a lot happened with the game over the week(end) before. I have invested a lot of time into …

PixelAssembly ·
airship-trader game gamedev DevBlog Godot +15
News

UltraDiff: Differentiable Ray Tracing in Ultrasound for Shape Optimization

arXiv cs.GR details UltraDiff, a differentiable ray-tracing framework that brings gradient-based optimization to ultrasound shape reconstruction. The method treats echoes as time-of-flight events, then backpropagates through a Monte Carlo forward …

Felix Duelmer, Magdalena Wysocki, Nassir Navab, Mohammad Farid Azampour ·
graphics research differentiable rendering graphics inverse problems simulation +1
News

PhysLDM: Latent Diffusion for High-Fidelity Deformable Simulation

arXiv cs.GR details PhysLDM, a latent-diffusion approach for high-fidelity deformable simulation that aims to make volumetric physics both cheaper and more stable. The paper pairs a spatiotemporal VAE with diffusion …

Yu Zhang, Xudong Xu, Xingang Pan ·
graphics simulation ai diffusion-models deformable-bodies +1
News

A Simulation-Grounded Agentic VLM Framework for Wildfire Monitoring and Reporting

arXiv cs.GR details a wildfire-monitoring VLM that turns 2D simulations into labeled video episodes, then uses them as memory for training-free reporting. The system hit 51.5% exact four-tag accuracy on …

Duowen Chen, Yuchen Sun, Zhiqi Li, Yuxuan Liao, Sinan Wang, Bart van Bloemen Waanders, Bo Zhu ·
ai simulation computer-vision wildfire vision-language-models +1
News

4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes

arXiv cs.GR details 4DCodeBench, a benchmark that tests whether agents can turn video into executable graphics code for dynamic scenes. The setup targets deformation, fluids, and fracture, and the early …

Ruihong Shen, \v{Z}iga Kova\v{c}i\v{c}, Peter Kulits, Xingrui Wang, Zizhang Li, Joshua B. Tenenbaum, Alan Yuille, Jieneng Chen, Jiajun Wu ·
ai graphics simulation inverse-graphics benchmark +1
News

InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation

arXiv cs.GR details InterEvolve, a test-time method that evolves reward programs so humanoid controllers can tackle new loco-manipulation tasks without retraining. The system pairs an object-aware FB model with LLM-guided …

Zhuo Lin, Sirui Xu, Liuyu Bian, Yu-Xiong Wang, Liang-Yan Gui ·
ai simulation robotics reinforcement-learning game-ai +1
News

Providing Rapid Design Feedback for 3D Obstacle Course Games Using Constrained Solvability Queries

arXiv cs.GR details a design tool that can rapidly test whether 3D obstacle-course layouts are solvable under designer-set constraints. It pairs GPU-accelerated simulation with search and RL guidance, giving level …

Zander Majercik, Sharon Zhang, William Wang, Tejan Karmali, Fangjun Zhou, Yucheng Yuan, Jean-Pe\"ic Chou, Maneesh Agrawala, Kayvon Fatahalian ·
research level-design ai simulation reinforcement-learning +1
News

Text2Sim: Agentic Physics-Based Simulation Generation with Distilled Expertise

arXiv cs.GR details Text2Sim, a pipeline that turns a text prompt into an editable physics simulation. Built on Genesis, it uses a planner, specialist writers, asset tools, and a critic …

Xiaoyu Xiong, Tsun-Hsuan Wang, Yi-Ling Qiao, Tao Du, Minchen Li ·
simulation ai ai tools physics graphics research +1
News

Five Ways to Build a Better Used-Car Business in Used Cars Simulator

XBox Wire says Used Cars Simulator is out now on Xbox Series X|S, and the loop is all about inspecting, repairing, and flipping beat-up vehicles for profit. The game mixes …

john sherwood, 3rd Party Product Specialist ·
simulation business-management sandbox physics xbox series xs +1
News

TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation

arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. For robotics teams, the payoff is faster physics steps without …

Zhaofeng Luo, Xinyu Lu, jaehoon Choi, Zhehuan Chen, Trinity Chung, Xiaowen Qiu, Hugh Nicholas Perkins, Gianna Calderon, Alexis Duburcq, Sanghyun Son, Tsun-Hsuan Wang, Yi-Ling Qiao, Minchen Li ·
robotics simulation physics adhesion manipulation +1
News

Efficient Geometry Representation Strategies for the Shape Optimization of Profile Extrusion Dies

arXiv cs.GR details an adjoint-based workflow for automating profile extrusion die design, replacing manual trial-and-error with deterministic shape optimization. The method uses non-boundary-conforming geometry representations and a reconstruction step to …

Jana Sasse, Maximilian Esser, Markus M\"ugge, Stefan Turek ·
arxiv optimization geometry representation adjoint methods simulation +1
News

From greenhouse climate to individual leaves: an organ-resolved model of lettuce growth

arXiv cs.GR details a lettuce digital twin that models growth leaf by leaf, then feeds that structure into NVIDIA Isaac Sim for light and canopy feedback. For teams building simulation-heavy …

Md Hasibur Rahman, Faraz Ahmed, Hafiz Muhammad Bilal, Daniel Wells, Dylan Tobin, Tanzeel U. Rehman ·
simulation graphics arxiv digital-twin nvidia-isaac-sim +1

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