arXiv cs.GR details RiCo, a neural rigid-body simulator that focuses contact reasoning on nearby surfaces instead of whole-scene pairwise interactions. The model cuts 100-frame position error by 31-35% and orientation …
arXiv cs.GR details StableGrasp, a single-image hand-grasp reconstruction method that aims for physical stability, not just plausible pose. The system separates visual hand geometry from the control target, then optimizes …
Han Jiang, Etienne Vouga, Qixing Huang, Georgios Pavlakos·
arXiv cs.GR details JamTet, a GPU-parallel sphere-packing mesher for Lagrangian mesh morphing that keeps interior-node identity through large shape changes. The method aims to avoid the inversion and correspondence loss …
The Game runs Python3 CLi through a Linux terminal. It has menu, UI. 11 world variables - Cash, Employment, Crime, Infrastructure etc. Algorithms create random effects of the variables. Cash …
The third semester of Game Design school started on Monday, but quite a lot happened with the game over the week(end) before. I have invested a lot of time into …
It's been about a month since we put the free Hatchstead demo out. Hatchstead is a reptile-breeding journey game: you get three in-game years to pair ball pythons, wait on …
arXiv cs.GR details UltraDiff, a differentiable ray-tracing framework that brings gradient-based optimization to ultrasound shape reconstruction. The method treats echoes as time-of-flight events, then backpropagates through a Monte Carlo forward …
Felix Duelmer, Magdalena Wysocki, Nassir Navab, Mohammad Farid Azampour·
arXiv cs.GR details PhysLDM, a latent-diffusion approach for high-fidelity deformable simulation that aims to make volumetric physics both cheaper and more stable. The paper pairs a spatiotemporal VAE with diffusion …
arXiv cs.GR details a wildfire-monitoring VLM that turns 2D simulations into labeled video episodes, then uses them as memory for training-free reporting. The system hit 51.5% exact four-tag accuracy on …
Duowen Chen, Yuchen Sun, Zhiqi Li, Yuxuan Liao, Sinan Wang, Bart van Bloemen Waanders, Bo Zhu·
arXiv cs.GR details 4DCodeBench, a benchmark that tests whether agents can turn video into executable graphics code for dynamic scenes. The setup targets deformation, fluids, and fracture, and the early …
Ruihong Shen, \v{Z}iga Kova\v{c}i\v{c}, Peter Kulits, Xingrui Wang, Zizhang Li, Joshua B. Tenenbaum, Alan Yuille, Jieneng Chen, Jiajun Wu·
arXiv cs.GR details InterEvolve, a test-time method that evolves reward programs so humanoid controllers can tackle new loco-manipulation tasks without retraining. The system pairs an object-aware FB model with LLM-guided …
arXiv cs.GR details a spline reconstruction method that keeps exact CAD geometry while allowing local knot insertion, degree elevation, and basis edits. The catch is continuity: the new hybrid operator …
arXiv cs.GR details a design tool that can rapidly test whether 3D obstacle-course layouts are solvable under designer-set constraints. It pairs GPU-accelerated simulation with search and RL guidance, giving level …
arXiv cs.GR details Text2Sim, a pipeline that turns a text prompt into an editable physics simulation. Built on Genesis, it uses a planner, specialist writers, asset tools, and a critic …
Xiaoyu Xiong, Tsun-Hsuan Wang, Yi-Ling Qiao, Tao Du, Minchen Li·
arXiv cs.GR details CoDimRecon, an agentic pipeline for turning multi-view RGB into sim-ready 3D scenes with rigid, articulated, and deformable assets. The system targets a long-standing gap for deformables, reconstructing …
XBox Wire says Used Cars Simulator is out now on Xbox Series X|S, and the loop is all about inspecting, repairing, and flipping beat-up vehicles for profit. The game mixes …
john sherwood, 3rd Party Product Specialist·
simulationbusiness-managementsandboxphysicsxbox series xs+1
GamesIndustry.biz reports that Trophy Games has bought Playrion from Paradox Interactive for €2.25 million upfront plus a three-year earn-out. The 30-person studio behind Airport Simulator: First Class will help Trophy …
arXiv cs.GR details TapeSim, a tape-dispensing simulator that keeps most wound material rigid while concentrating deformation near the unwind point. For robotics teams, the payoff is faster physics steps without …
arXiv cs.GR details an adjoint-based workflow for automating profile extrusion die design, replacing manual trial-and-error with deterministic shape optimization. The method uses non-boundary-conforming geometry representations and a reconstruction step to …
Jana Sasse, Maximilian Esser, Markus M\"ugge, Stefan Turek·
arXiv cs.GR details a lettuce digital twin that models growth leaf by leaf, then feeds that structure into NVIDIA Isaac Sim for light and canopy feedback. For teams building simulation-heavy …
Md Hasibur Rahman, Faraz Ahmed, Hafiz Muhammad Bilal, Daniel Wells, Dylan Tobin, Tanzeel U. Rehman·
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