Latest Theory Activity
One of the native warriors sees the plane crash into the village and also spots the parachuting pilot. He swears revenge, and the game begins.
An initial confrontation between Revenge Man and the player character seems necessary, otherwise the player would have no in-game justification for being ste…
Thanks for sharing, very interesting.
Tried it for 5 chat lines. I felt like kind of talking to an outsmarting slave, pretending to be an assistant, but with a hidden desire of leadership. :D
The conversation made sense, however. Which is impressive.
I'd like to discuss the expected social impact of t…
There is a lot of research going on, also based on ML. this is the first thing i've found using google.
But your question seems very broad. Some points:
Interpolation alone is not totally trivial, as we lack a simple way to mix 3D rotations. (In practice, linear quaternion interpolation should do, b…
vvoodenboy said:
you've never answer the most important question (or I've missed this answer) which is “what makes my game ‘fun’”. And what do you consider as ‘fun’
That is a good point, actually. I consider it fun, when a player does a bunch of smart moves to completely destroy the enemy units, alth…
Thanks for the comprehensive information. Yes, you are right, i think making name from backdtory is best solution. Tom also tips to make non english name, may be it will realy not so bad.
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …
In episode 11, Jeremy discusses how he came to realize (while playing Double Dragon IV for some reason) that games as a medium, demonstrate the peaceful coexistence of grand design, determinism, and free will in one possibility space. Jeremy also uses Super Mario Maker as another example of the …
One of the wonderful things about sound is that it can accomplish many different things. Additionally, the same sound used in one context can have a completely different meaning in another. This is true from an emotional, informative and clarity standpoint. In my game audio classes at DePaul Uni…
Communication can be the hardest part of any collaborative creative process. This is especially true in art, and it’s definitely true in audio.
Every community and discipline has their own language, their own slang, and their preferred way of communicating. So today, I’ll be talking about so…
Took an active break with the challenges but happily watched this last year. Pretty cool what's happening in this space on the site and curious now about the challenge fork that has recently appeared. Lots of good things happening on gamedev.net - hope to meet more new people that share the same…
Due to my belief in learning through self-discovery and my ongoing creative evolution, I've long put off doing any tutorials. However, after making pixel art for over 3 years I've established many solid techniques worth laying out in a concrete fashion. While I'm excited by the prospect…
Hey all!
This time I'm going to write a little about my plans for generating planets. This entry won’t go into any specific details of the terrain generation but will be just a very high level overview of the basic framework. I don't think any of the ideas in here are new.. the procedu…