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Latest Vegetation Activity

Looking to collab w/ an Environmental Artist to create An Ethereal Jungle for video project

Hi all!

 

I'm an independent video artist looking to collab with an environmental artist to create a short video game scene for my next project, set inside A mythical jaguar's Ethereal Jungle. I'd like to work with someone who could create an ether jungle environment & biosphere for …

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NekrosArts
September 05, 2019 03:15 PM
Rock of Skye - Speed Level Design | Environment Design

I´ve found this picture on pinterst which is really beautiful i think. The picture makes me wanting to climp this rock. Finally I decided to create a level design based on this scene.

https://www.pinterest.de/pin/377176537532630819/

What do you think?

 

3,231 views
NekrosArts
September 02, 2019 01:15 PM
Celtic Megalith Grave

This landscape is inspired by Tolkiens' Barrow-downs from Lord of the Rings - First Book. It is day - still a friendly place, but you don´t want to be here after sunset.

What does the scene feels like to you?

 

2,873 views
jb-dev
February 23, 2019 05:10 PM
Weekly Updates #33 - The Forbidden Fruit

Well hello there! 

Welcome to this week's Weekly Update!

First, let's get something out of the way right now... I've talked about some kind of demo by the end of February, and unfortunately, it won't be possible. There's still a bunch of critical optimizations to be done before a demo ca…

2,340 views

Horizon: Zero Dawn is a great recent example of vegetation placement - their system is broadly categorized into authored source data and tooling, and the runtime placement system.

  • Source data (and authoring)
    • Painted / generated per-world-tile texture maps, e.g. Rivers, Big Trees, Bio…
  • 2,570 views
    GRASBOCK WindyOrange
    May 19, 2018 05:26 PM
    #1 Grass and Animated Sprites introduced

    Hello,

    this time i have worked on

    • the ability to animate sprites,
    • small but essential system changes,
    • growing grass (to get a gist of the basic procedure i might use),
    • developing a field of view algorithm for the entitys that are exploring the world

    Watch a short c…

    2,397 views
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