Sphere with Plane and Polygon Collision Detection
In this video, I demonstrate how to detect collisions between a static sphere, planes, and polygons — a core concept in game physics and 3D programming.
This tutorial is hosted externally
https://youtu.be/b3ilXR1FfL0
In this video, I demonstrate how to detect collisions between a static sphere, planes, and polygons — a core concept in game physics and 3D programming.
Related Tutorials
A Day As A Game Designer
The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to …
Kai Wüest
So You Want to be a Game Developer?
Battletech tools developer Chris Eck describes his journey and advice for getting a job in the industry.
A Quick Guide to Gamification and Gamification Careers
If you find yourself slightly stumped over the ever-growing buzz around gamification, and unsure whether there is any o…
Sophie Jackson
Raph Koster's Postmortems: Una Carrera
This excerpt from Raph Koster's Postmortems is an adaptation from a speech he delivered at GameDay Peru in early 2015. …
Raph Koster
Negotiating Sign-On Bonuses in the Games Industry
A quick blurb on signing bonuses in the games industry and how to approach asking for one.
A LinkedIn Profile for Job Hunting and Networking
Marc Mencher is founder and CEO of GameRecruiter and author of Get in the Game!, an instructional book on building a ca…
Discussion
More from spriggan
Capsule Collision Detection Tutorial
Collision detection between a Capsule and a Line Segment and a Capsule and a Capsule. Prerequisite: Linear Algebra (Ve…
Graphical User Interface Text Tutorial
I explain how to use FTGL in your Visual Studio project. My text class, font manager and string manager for multi-lingu…
Discussion