Crowdfunding as Marketing
What if we reverse engineered crowdfunding platforms as a marketing tool?
Community Engagement
I am a huge advocate of creating dialogue with your customers in a community based fashion. Forming a community around a game is hard work and requires strategy and effort, but has the potential for massive payoff! Many ignore this function of marketing because the cost and return allocation can appear disassociated and impossible to determine, but rarely do I see an excited community who isn't evangelizing the game to their friends and peers. My biggest recommendation is to encourage crowdfunding backers to participate in your community. Even if it's just a Facebook page, having a way to dialogue and interact with your users becomes one of your most important assets.Talk "with" instead of "to"
Turning your presentation into an infomercial about your game feels natural and is easy to do, but it's likely the biggest mistake a developer can make. Gamers crave an authentic relationship with developers to know what experience they can expect with their game. Invite your audience to a dialogue instead of a lecture. This is as simple as asking specific questions of your audience and responding to answers they give. Ask what your audience is excited about and comment with expansions of how these points play a role in your game.Show Gameplay
To state this frankly - players are interested in what the game experience will be and not in its concept. I know from experience that customers are far more critical and distrusting of a game that doesn't have gameplay footage to show. And why shouldn't they be? Would you buy a home you couldn't tour first? I know this is just scratching the surface of the discussion so let me know advice you'd give to developers in crowdfunding their game. Are you thinking of putting together a crowdfunding campaign? I'd love to brainstorm with you!Related Tutorials
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