Indie tutorial: Starting a project and forming a team
Despite what you may think, going out and finding your team may not be the best first step to creating your game. Rather, creating the game should be
Why not earlier?
- Experience and some actual knowledge about other team members' work will come in handy when working in a team
- Maybe you will find your hidden talent?
- If your idea won't look so awesome anymore after you create prototype, you won't waste other people's time
- There's a much higher chance that someone will join your project if they see your own contribution
- If in the middle of the project you will start to get lazy and somewhere lose motivation (and trust me, it happens quite often even if you feel like there's no way for it to happen at the start of the project) again: you won't waste other people's time
- There's no point in committing too much time to work with random volunteers instead of working on the prototype
- It will turn out what sprites and sounds are needed for sure (will save artists' time when they'd create assets that would have to be changed or god forbid completely discarded)
- There's very little chance that someone will want to join you seeing only scratches of an idea from a guy with no experience or a portfolio. And if you happen to receive any offers at that stage, they're most likely not going to be serious and eventually they'll just waste your time.
- Include a short description of your project with the most essential info: genre of the game, art style (b&w, vector graphics, 3d, isometric, top-down or something else?), short gameplay overview
- Freeware/commercial
- Targeted platforms
- Estimated time in which you want to finish project
- Who you're looking for and what you demand from them
- Contact
- Screens and prototype download link
- What you can bring into the project
- Show your portfolio if you got one
- Look here for paid collaborator
- Here for unpaid/revenue share ones
- If you're looking for an artist why not ask artists from deviantArt directly?
- Also try /r/IndieGaming and /r/gamedev if you have something to show
- Try gamedev.net for programmers
- Various engines' communities may also be a good source of programmers/developers
- Same goes with various art websites/forums
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