The Unity Tools Used to Develop Our FPS
After a few years working with Unity, I felt like talking about some of the most useful tools for this engine.
Hey, there. My name is Guillermo, I'm one of the co-founders of CremaGames, and this is my first post on GameDev.net. After a few friends and gamedevs told me they liked the Unity tools we recommended in the studio devlog, and that I should republish it here, I thought: what the hell, let's try it. So I hope you find the list helpful for your own games, because they are essential for us and Immortal Redneck wouldn't exist without their help I think I can say our new game, Immortal Redneck, is kind of big, but these tools have worked for us in smaller projects, too. Obviously, before trying them, and before paying for them, be sure you need it and that there's no other free or paid alternatives. After all, there's a lot of variety in the world of Unity tools. Anyway, let's get on with it.
Behavior Designer
A* Pathfinding
Instant Good Day
Colorful
Clean Empty Directories
Having an empty folder is not such a big deal, but when you are working in a big game like Immortal Redneck and when you have a git repository it starts to get annoying. This plugin's job is to erase all the empty folders without a constant use by any user. So even if that's not a big deal, it's a good way to keep your stuff tidied up.Editor Auto Save
I'm sure everyone making games has suffered an unexpected failure while working. Sometimes it's your computer, sometimes it's Unity and sometimes it's something or someone else, like your cat. The outcome: hours of work lost in a fraction of a second. We've been there lots of times. So much crying... Anyway, we looked for a solution and we found Editor Auto Save. It's the best plugin around for this: it saves every scene and project (along with all the modified prefabs) on regular basis and every time you do some specific action (like playing) so you don't lose much stuff if you forgot to pay your bills. Ahem.DOTween
We've know DOTween for some time now. We started using it while developing OMG Zoo Rescue, and we loved it. This plugin let us code animations in a fast, easy way. It's perfect for menus and UI, but also sprites and even models in 3D and cutscenes.
Master Audio
Even though Unity 5 has improved its audio systems a lot, there are better alternatives outside the official channel. Since the beginning, our friends at Sonotrigger told us that we would probably have to use something else so they could do their magic work with Immortal Redneck's sound effects and music. So we chose Master Audio. Not only does it give us access to a lot of tools, but our main reason to use it was so the audio team could integrate everything easily in the game without a lot of programming work. It's about resources and managing our time.PrefabEvolution
Rewired
ShaderForge
StylizedFog
TextMeshPro
UFPS
(The hammer animation is ours, but the rest is UFPS) Related Tutorials
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