Double Buffered State
Track an old and new state for multi-Model Controllers.
[size="5"]Intent
[size="5"]Problem
If double buffering is not used, then as the physics system traverses the Models, it will become "confused" when it reads a state which has already been updated, thus using a new state instead of an old state.
This is analogous to a variable swap. int temp = a; a = b; b = temp; Without the temp varaible, a = b; b = a; would cause a==b always.[/bquote]
struct PhysicsState {
Vec3 pos,vel,angles,angVel,forceAccum,torqueAccum
};Two instances of this class are combined into either the controller or model, often in a two element array. A global or local variable is used to flip between the two states using an accessor method.For example:
class Model {
PhysicsState states[2];
PhysicsState getOldState() { return state[ globalFrame &1]; }
PhysicsState getNewState() { return state[(globalFrame+1)&1]; }
};[/bquote][size="5"]Structure
[size="5"]Examples
[size="5"]Issues and Risks
[size="5"]Related Patterns
[size="5"]Uses and References
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