Determining whether an object is in the field of view of another object is quite common in the field of game development.
Let's say we have a certain angle and distance at which this object can see other objects.
It makes no sense to mindlessly shoot rays in all directions to determine whether this object is included in the field of view.
https://creex.ru/field-of-sight-with-obstacles
Determining whether an object is in the field of view of another object is quite common in the field of game development. Let's say we have a certain angle and distance at which this object can see other objects. It makes no sense to mindlessly shoot rays in all directions to determine whether this object is included in the field of view.
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