Model
Store the state of an object which exists in the game world.
[size="5"]Intent
[size="5"]Also called
[size="5"]Problem
[size="5"]Solution
Care is often given to optimizing Models so that they can be accessed quickly by the View pattern.
Models may be fixed so as to aggregate more efficiently. See Model Database.
Models may implement the Model Database implicitly with statics.[/bquote]
[size="5"]Structure
[size="5"]Examples
Some examples of methods that a model might implement: die(), getHit(), updateAnim(), insertIntoWorldDatabase(), moveTo()[/bquote]
[size="5"]Related Patterns
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