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Graphics and GPU Programming Tutorials
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Ramblings in Realtime: Chapter 5 - Surface Caching Revisited, Quake's Triangle Models, and More
By
Myopic Rhino
, published April 24, 2000
Graphics and GPU Programming
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0
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Ramblings in Realtime: Chapter 4 - Quake's Lighting Model: Surface Caching
By
Myopic Rhino
, published April 24, 2000
Graphics and GPU Programming
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7,552
Ramblings in Realtime: Chapter 3 - Sorted Spans in Action
By
Myopic Rhino
, published April 24, 2000
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6,748
Ramblings in Realtime: Chapter 2 - Consider the Alternatives - Quake's Hidden Surface Removal
By
Myopic Rhino
, published April 24, 2000
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6,515
Ramblings in Realtime: Chapter 1 - Inside Quake: Visible-Surface Determination
By
Myopic Rhino
, published April 24, 2000
Graphics and GPU Programming
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11,433
Thinking in 3D - Part I
By
Myopic Rhino
, published March 30, 2000
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6,235
Moving from Exclusive Mode to Windowed Mode in DirectX Part I
By
Myopic Rhino
, published March 20, 2000
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10,404
OpenGL Texture Mapping: An Introduction
By
Myopic Rhino
, published February 29, 2000
Graphics and GPU Programming
1
851
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Taking advantage of the new Quake compatible OpenGL drivers for Voodoo1/2
By
Myopic Rhino
, published February 24, 2000
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6,826
Real-Time Rendering Chapter 6: Special Effects
By
Myopic Rhino
, published February 24, 2000
Graphics and GPU Programming
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11,398
Real-Time Radiosity
By
Myopic Rhino
, published February 19, 2000
Graphics and GPU Programming
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-1
9,107
The Water Effect Explained
By
Myopic Rhino
, published February 15, 2000
Graphics and GPU Programming
2
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89,171
Direct3D Immediate Mode
By
Myopic Rhino
, published February 01, 2000
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17,137
Direct3D 7 IM Framework Programming 2: First Steps to Animation
By
Myopic Rhino
, published January 10, 2000
Graphics and GPU Programming
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0
10,432
The CodeDemon
By
Myopic Rhino
, published December 22, 1999
Graphics and GPU Programming
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0
6,900
Entering The 3rd Dimension
By
Myopic Rhino
, published December 20, 1999
Graphics and GPU Programming
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0
6,044
The Art of Modeling Lens Flares
By
Myopic Rhino
, published December 02, 1999
Graphics and GPU Programming
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0
22,602
Radiosity Methods
By
Myopic Rhino
, published December 02, 1999
Graphics and GPU Programming
0
0
6,705
Advanced raycasting techniques
By
Myopic Rhino
, published December 02, 1999
Graphics and GPU Programming
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34,534
Direct3D 7 IM Framework Programming 1: The Basics
By
Myopic Rhino
, published November 24, 1999
Graphics and GPU Programming
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10,083
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