Math for Game Developers: Probability and Randomness

Published July 10, 2015 by Jorge "BSVino" Rodriguez, posted by BSVino
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Math for Game Developers is exactly what it sounds like - a weekly instructional YouTube series wherein I show you how to use math to make your games. Every Thursday we'll learn how to implement one game design, starting from the underlying mathematical concept and ending with its C++ implementation. The videos will teach you everything you need to know, all you need is a basic understanding of algebra and trigonometry. If you want to follow along with the code sections, it will help to know a bit of programming already, but it's not necessary. You can download the source code that I'm using from GitHub, from the description of each video. If you have questions about the topics covered or requests for future topics, I would love to hear them! Leave a comment, or ask me on my Twitter, @VinoBS
The video below contains the playlist for all the videos in this series, which can be accessed via the playlist icon at the top of the embedded video frame. The first video in the series is loaded automatically

Probability and Randomness

[playlist=PLW3Zl3wyJwWOkXKMWvuH5y_41_SjBNVAd]
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Comments

Ovicior

You could work on making your voice smoother and "cooler" rather than excited as you seem. Perhaps speak not as loudly? It's nice to have a soft voice for tutorials, that doesn't make you sit up when you hear it through your headphones.

July 10, 2015 04:12 AM
IceCave

My only thought during this video was: This is exactly how a dice looks like! :D

The opposite sites are always summing up to 7 so this is actually the only logical conclusion how a dice can look like...

I liked the voice but I always thought that dice in english is spelled dice and not dye.

It would have been a good idea to mention The Settlers Of Catan at the beginning and explain everything around it, but I got the message.

The following videos get more interesting.

All in all I am interested and like the format. :)

July 10, 2015 04:29 PM
Dave Hunt

I liked the voice but I always thought that dice in english is spelled dice and not dye.

Singular - die

Plural - dice

July 10, 2015 05:43 PM
Khatharr

You could work on making your voice smoother and "cooler" rather than excited as you seem. Perhaps speak not as loudly? It's nice to have a soft voice for tutorials, that doesn't make you sit up when you hear it through your headphones.

Hey, I like Jorge's voice. tongue.png

His involvement with the topic makes it easier to pay attention.

July 10, 2015 06:17 PM
215648

You could work on making your voice smoother and "cooler" rather than excited as you seem. Perhaps speak not as loudly? It's nice to have a soft voice for tutorials, that doesn't make you sit up when you hear it through your headphones.

Hey, I like Jorge's voice. tongue.png

His involvement with the topic makes it easier to pay attention.

Yes!

July 11, 2015 06:04 AM
Ovicior

You could work on making your voice smoother and "cooler" rather than excited as you seem. Perhaps speak not as loudly? It's nice to have a soft voice for tutorials, that doesn't make you sit up when you hear it through your headphones.

Hey, I like Jorge's voice. tongue.png

His involvement with the topic makes it easier to pay attention.

Just feedback, not hating or anything.

July 11, 2015 05:29 PM
veslor

I've subbed. Thanks for sharing the content.

July 14, 2015 03:48 PM
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YouTube series for beginners explaining various mathematical concepts as applied to game development

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