The Art of Feeding Time: Interface
In the third article about the art from the iOS game Feeding Time, the iterative process of narrowing down styles and motifs for the game's user interface is described.
The evolution of the Feeding Time interface. Feeding Time's interface was one of many components of the game that went through continuous iteration along its development. The overall theme revolved around traveling the world and delivering food to hungry animals, but the style it was presented in changed several times over. Through this article we will be taking a look at how the UI evolved from a bunch of scribbles to a fully fleshed out interface that complemented our in-game art. Two of the original motifs we used for Feeding Time's UI:
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9 July 2014: Initial releaseRelated Tutorials
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