Greetings and salutations!
Today was pretty productive, I do feel! Once again, I didn't get done quite as much as I might have liked, but nevertheless feel that I got a fair bit done.
First of all, a screenshot, showing the main menu (and the title that I've selected for the game):
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Greetings and salutations!
Today was a fairly productive day, I think--although I'm starting to feel a little behind my preferred schedule. The end of the week is creeping closer...
As to a screenshot, have a GIF showing the new chains in action (albeit with some cuts; the process is rat…
Greetings and salutations!
Day two of the fifth Week of Awesome has concluded for me! It's been a fairly productive day for me, I think--although I'll confess that I didn't manage to finish quite everything that I had wanted to.
First, however, a screenshot showing some of the game's cur…
Greetings and salutations!
Once again, the "Week of Awesome" has come around, and once again I mean to enter!
The themes for this year are, I believe: "Chain Reaction", "Assassination", "Castles", and "Alien Invasion".
I'll confess that these themes gave me some trouble: it took me s…
[edit]
[s]Powerthief (v1)[/s]
A new version, with working sound:
Powerthief (v1.1)
[/edit]
I pulled and all-nighter in order to get it done (finishing at some point after nine a.…
I have a new prototype: Powerthief v0.2
(I won't post a new screenshot today because the game is visually much the same as it was yesterday--the changes are prim…
*ahem*
At long last I have a prototype available! The art is placeholder (although some might end up in the final product due to time constraints), the gameplay is likely rather unbalanced, the enemies are simple, there's little feedback on hits, the thematic ele…
Late or not, I'm not entirely unhappy with the way that my game is shaping up. I made progress on s…
However, I finally settled on a concept!
My game--which is as yet untitled--is intended to be a near-top-down procedural shooter with perma-death. Each level is divided into a series of rooms, in which the pl…
For the past few hours I've been struggling to find an idea that satisfied me. I've had ideas--I posted some of them in my previous journal, I believe--but I've found problems with all: some didn't se…
An interesting theme, if not an easy one, I'm finding. Funnily enough, I believe that I saw a theme rather similar to it in a game-development challenge on another forum, years ago. (While I think that I recall the concept that I …
Preparations:
Given that we're not to start coding until the official start of the competition, that the theme is being released only on the same d…
So, what went so wrong? Having read the reports given by the judges, here are my thoughts on the worst of the game's issues:
Gameplay
Combat was never intended …
Only one week in which to make a game. Not much time at all: a short dash, top speed all the way, exhausting and exciting. It can be a competition concept at once intriguing, enthusing and intimidating.
Things started on a somewhat mixed note. On the surf…
I feel that I got a fair bit done today: I fixed my nascent enemy creature, then implemented two more; I implemented a (very, very basic) cutscene system (albeit that it's not yet fully tested, I fear); I found and began implementing music, and have put in place the skeleton of sound handl…
It's none of i…
Yesterday, I believe, I had a single, doorless room being generated; today, I have a full, randomly-generated map of rooms, joined by doorways, and a special "starting room" for standard levels.
There's still a lot to do: enemies, items, "special" rooms (such as the starting and …
Welcome, dear visitors, to the place that once was Darkholm Orphanage:
Read more in Thaumaturge's Journal
However, ideas began to flow; turning away from the cute, the next…
To start with, the tools that I intend to use:
(This list should be much the same as that which I posted in the competition thread, save that I've settled on a source for game music.)
Language: Python
SDK/Engine: Panda3D
Pre-created Components…