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[s]Powerthief (v1)[/s]
A new version, with working sound:
Powerthief (v1.1)
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I pulled and all-nighter in order to get it done (finishing at some point after nine a.m., by my time), and am thus feeling a little out of it, so I'll leave this journal entry after a quick listing of major changes to the game. However, a more detailed post-mortem entry will likely follow, perhaps in a few days' time.
Major changes:
- New models for the player and enemies, with animations
- Alas, my animation logic seems to be faulty, as the walking animations seem to end up jittering horribly. It's worth leaving in for the sake of the "flinching" animations, which do (more or less) work, I think.
- Some new special effects
- Some of these are repurposings of previous effects, but there are a few new items, such as the lightning ball and firebird.
- Sounds and Music
- The music comes courtesy of Eric Matyas, while the sound effects largely come courtesy of me making noises into a microphone, then messing with the results a little in Audacity.
- A very simple "intro" screen.
A number of "placeholder" models remain in place, I'm afraid--the powerups in particular still use the models that they had in the prototypes.
- The music comes courtesy of Eric Matyas, while the sound effects largely come courtesy of me making noises into a microphone, then messing with the results a little in Audacity.
- Some of these are repurposings of previous effects, but there are a few new items, such as the lightning ball and firebird.
- Alas, my animation logic seems to be faulty, as the walking animations seem to end up jittering horribly. It's worth leaving in for the sake of the "flinching" animations, which do (more or less) work, I think.
Congratulations on crossing the finish line. Good job! :)