The Code Zone Bargain Basement Blog

Profile
Southlake, TX

Imparting game development wisdom of dubious quality a ridiculously long time.

1,746 comments
47 followers
1,277 entries
Advertisement
johnhattan
January 01, 2019
This is currently the easiest planet,

This is currently the easiest planet, "Gray Blob Planet", although I might go with "Generic Planet", because that'd be funnier. It's mostly just gray blobs.

I wanna find some more "physical" looking hexes. It's really looking more and more like a boardgame, so I think if I made the tiles look like …
920 views
johnhattan
January 01, 2019
Was playing around with various bits of alien-worthy clipart, and I
think I inadvertently invented Beard Planet.

Was playing around with various bits of alien-worthy clipart, and I think I inadvertently invented Beard Planet.

BE SKEERED OF THE ALIEN BEARD!

View the full article

1,034 views
johnhattan
January 01, 2019
Idle muse. If Apple ever does drop non-iOS desktop/laptop computers,
how will they handle software development?

Idle muse. If Apple ever does drop non-iOS desktop/laptop computers, how will they handle software development?

1. Port their development tools to iOS.
2. Dump development dog-fooding and make development kits that run under Linux and/or Windows.

Number 2 seems kinda unthinkable, but cross-compiling …

874 views
johnhattan
January 01, 2019
So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have
an end-goal. I need to get the level-up stuff working. After that, it’s
a matter of creating content, like planets and players and extra
abilities and achievements. Almost all the unde

So Dwarf Planet Pirates has grown in scope. BUT unlike Zeptoys, I have an end-goal. I need to get the level-up stuff working. After that, it’s a matter of creating content, like planets and players and extra abilities and achievements. Almost all the underpinnings are in place.

Here's a dynamically…
915 views
johnhattan
January 01, 2019
Well now I feel good.

Well now I feel good.

Just did the last session of my most unruly class yesterday. This is the class of 16 kids (14 boys), and it went for 12 weeks instead of 8. While most of the kids were good, there were about four rather obnoxious boys and one not-especially-smart girl that I really could've do…

657 views
johnhattan
January 01, 2019
Reason number 637 why you should never read your product reviews. They
make you lose your faith in humanity.

Reason number 637 why you should never read your product reviews. They make you lose your faith in humanity.

During a mandatory update of my games, I noticed that someone docked Dice Planet two stars because the random number generator is insufficiently random.

View the full article

702 views
johnhattan
January 01, 2019
Seems to still be working.

Seems to still be working.

Originally shared by Stavros Skamagkis

It says in the post that the free offer expired but it didn't just yet...
https://ozb.me/o/1nCv?u=gp

View the full article

766 views
johnhattan
January 01, 2019
Okay, so here's the Java Mess...

Okay, so here's the Java Mess as I think it currently stands. Oracle has, for the third time, figured out that "open source" generally means "people will use this product without giving us money", so they're moving further development to a non-free fork for enterprise customers (see also, MySQL,…

3,190 views
johnhattan
January 01, 2019
Finally figured out how you'll finish up a planet


Finally figured out how you'll finish up a planet. I was just gonna have it announce that you were dead once your health hit zero, but I never much liked that. If you're not paying attention to your health, it feels that the game pops up a dialog announcing that you're dead at arbitrary times.…

967 views
johnhattan
December 11, 2018
I moved the health and the energy-weapon stats ...


I moved the health and the energy-weapon stats to the left. Now my protagonist has the whole hex to himself, so I made him larger. Also I made the energy display a button. If you press it, it allows you to sell your weapon’s energy. And you might wanna do that because I have some new enemies …
2,076 views
johnhattan
November 02, 2015
I live

Sorry, but I seem to have forgotten to post anything for three years. That is likely to change. . .

View the full article

1,756 views
johnhattan
November 30, 2012
More Windows 8 Fun
(hmm, for some reason the RSS importer from http://thecodezone.blogspot.com is borked, so I'm going the old fashioned way, with cut-n-paste)

Well at some point a couple of weeks ago the hard drive in my Main Development Box decided that booting to an OS was no longer necessary. And it chose to do so…
3,210 views
johnhattan
November 29, 2012
New Windows Fun

Well at some point a couple of weeks ago the hard drive in my Main Development Box decided that booting to an OS was no longer necessary. And it chose to do so right in the middle of a deadline. So I hoofed it over to Frys to purchase a replacement drive and a copy of Windows 8. While the UI is co…

541 views
johnhattan
September 25, 2012
Good Freebie Deal
Oh but I have a good freebie that's coming up in a couple of days. I was going to post this as a gamedev.net front-page news item, but it appears that our news-feed is entirely scraped from other sources now (which is just fine with me), so I'm posting this as a blog item. Feel free to upvote it o…
368 views
johnhattan
September 25, 2012
Great freebie deal
Oh but I have a good freebie that's coming up in a couple of days. I was going to post this as a gamedev.net front-page news item, but it appears that our news-feed is entirely scraped from other sources now (which is just fine with me), so I'm posting this as a blog item. Feel free to upvote it on…
1,935 views
johnhattan
July 31, 2012
Okay, this is mostly just testing. Looks like B...

Okay, this is mostly just testing. Looks like Blogger is finally integrating itself with G+, so posting stuff to Blogger will automagically repost on G+. I rather figured it would go the other way, with some kind of checkbox that I could click on long G+ entries to make 'em post to my blog.

Yes, ag…

356 views
johnhattan
March 06, 2012
Changes to Mac versions

This is a long-needed change to the Mac versions of my games. In the past, my Mac games worked on both the old PowerPC-based Macs as well as the newer Intel ones. Well, now the PowerPC Macs have graduated from "old" to "ancient", and Apple has been gently nudging developers into working only with …

356 views
johnhattan
March 06, 2012
Changes to Mac versions
This is a long-needed change to the Mac versions of my games. In the past, my Mac games worked on both the old PowerPC-based Macs as well as the newer Intel ones. Well, now the PowerPC Macs have graduated from "old" to "ancient", and Apple has been gently nudging developers into working only with n…
2,136 views
johnhattan
February 10, 2012
The simple solutions sometimes

Tech support tip for independent game developers selling game downloads

Gmail is a GREAT tech support tool.

I've been selling downloadable games on my website since 2007. And in those years I've had plenty (and by plenty I mean hundreds) of emails to support@thecodezone.com from people who need help…

353 views
johnhattan
February 10, 2012
The simple solutions sometimes
Tech support tip for independent game developers selling game downloads

Gmail is a GREAT tech support tool.

I've been selling downloadable games on my website since 2007. And in those years I've had plenty (and by plenty I mean hundreds) of emails to support@thecodezone.com from people who need help.…
1,940 views
johnhattan
February 08, 2012
Books to review
Okay, I just got a dozen requests for reviews from O'Reilly and Packt, so I thought I'd post the whole set here. If there's something you'd like to see reviewed, by all means tell me in a comment and I'll make sure it happens:

O'Reilly
ActionScript Developer's Guide to PureMVC
Google Script: Enterpris…
2,379 views
johnhattan
February 02, 2012
What? A deal post?

Been about forever since I posted a good deal. So here's a good deal.

Three good freebies from Daz3D.

Mind you, it requires that you sign up to a newsletter and such. But still, they're some fun 3D programs if you're looking to model stuff.

This deal's apparently lasting all the way through February,…

381 views
johnhattan
February 02, 2012
What? A deal post?
Been about forever since I posted a good deal. So here's a good deal.

Three good freebies from Daz3D.

Mind you, it requires that you sign up to a newsletter and such. But still, they're some fun 3D programs if you're looking to model stuff.

This deal's apparently lasting all the way through February, …
1,412 views
johnhattan
December 23, 2011
My belated review
First off, apologies to Kobold Quarterly for this. I promised a review of their book a while back. And I actually wrote the review. But we're having a bit of a problem with Gamedev's CMS right now, so I'm going to do an end-run around it and post it to the blog.


Problem is, the Amazon-scraper we u…
334 views
johnhattan
December 23, 2011
My belated review
First off, apologies to Kobold Quarterly for this. I promised a review of their book a while back. And I actually wrote the review. But we're having a bit of a problem with Gamedev's CMS right now, so I'm going to do an end-run around it and post it to the blog.

Problem is, the Amazon-scraper we use…
1,109 views
johnhattan
November 21, 2011
How to fail, PART TWO!

Following this post of a couple of years ago, here's the second in my series
How To Write A Losing Pitch For Your Indie Game Project
I just found this taking up a little space in Google Docs. It's the original "pitch" I made for Monkey Blockade a couple of years ago.
To be honest, I don't even …
351 views
johnhattan
November 21, 2011
How to fail, PART TWO!
[font=Verdana][size=2]Following this post of a couple of years ago, here's the second in my series[/font]
[font=Verdana][size=2]
[/font]
[font=Verdana][size=2]How To Write A Losing Pitch For Your Indie Game Project[/font]
[font=Verdana][size=2]
[/font]
[font=Verdana][size=2]I just found this taking up a …
1,107 views
johnhattan
November 02, 2011
Idea to App Store in ONE week

Yeah, I noticed my last post to the blog was a quick postmortem of Marble Bump, which was a game that I intended to take from concept to app stores submit in two weeks.

Well, I decided to one-up myself, and I wanted to find something I could write and submit in ONE WEEK, mainly to get stuff in app-…

379 views
johnhattan
November 02, 2011
Idea to App Store in ONE week
Yeah, I noticed my last post to the blog was a quick postmortem of Marble Bump, which was a game that I intended to take from concept to app stores submit in two weeks.

Well, I decided to one-up myself, and I wanted to find something I could write and submit in ONE WEEK, mainly to get stuff in app-s…
1,562 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
9 Followers
15 Entries
10 Followers
johnhattan
Programmer
1,277 Entries
47 Followers
ApochPiQ
Generalist
628 Entries
44 Followers
dgreen02
Generalist
338 Entries
56 Followers
Advertisement