Southlake, TX
Imparting game development wisdom of dubious quality a ridiculously long time.
The Lazy Programmer Episode 2 is up. Production values are way up over the previous episodes. Marvel at them!
Source
Source
Episode 2 is currently baking over on the YouTube site. Until then, here's an outtake from a week ago. I was testing the Macbook's video camera abilities, and the critter shows off her spokesmodel chops.
For the record, she's already scripted her own episode of The Lazy Programmer. She was going to …
For the record, she's already scripted her own episode of The Lazy Programmer. She was going to …
The Lazy Programmer Episode 2 is up. Production values are way up over the previous episodes. Marvel at them!
">
">
Episode 2 is currently baking over on the YouTube site. Until then, here's an outtake from a week ago. I was testing the Macbook's video camera abilities, and the critter shows off her spokesmodel chops.
For the record, she's already scripted her own episode of The Lazy Programmer. She was going to …
For the record, she's already scripted her own episode of The Lazy Programmer. She was going to …
Sporadic Play: The History and Future of Games for Busy People
Bryan Cash (Schell Games), Jeremy Gibson (USC)
Of the top 20 Facebook games, 16 of them are sporadic-play games.
Animal Crossing is an example of a top-shelf console game that was designed for sporadic play.
Kingdom of Loathing is an exampl…
Bryan Cash (Schell Games), Jeremy Gibson (USC)
Of the top 20 Facebook games, 16 of them are sporadic-play games.
Animal Crossing is an example of a top-shelf console game that was designed for sporadic play.
Kingdom of Loathing is an exampl…
Bringing Your Games to Android
How to port native code C/C++ games to Android
What API's native code games can use
You don't have to use native code if you don't want. Android uses the Dalvik VM for Java, and it's fast enough for most games.
Native code is a good choice is you need best speed, and/or y…
How to port native code C/C++ games to Android
What API's native code games can use
You don't have to use native code if you don't want. Android uses the Dalvik VM for Java, and it's fast enough for most games.
Native code is a good choice is you need best speed, and/or y…
(from the Flash Gaming Summit)
Haxe for Flash Development
Haxe is a compiler
MXMLC - translates as file into a swf
Why make an entirely new language after making MTASC, as AS3 is well established?
Couldn't really modify AS3, as it'd break backwards compatibility, so you might as well go all the way.
DRY …
Haxe for Flash Development
Haxe is a compiler
MXMLC - translates as file into a swf
Why make an entirely new language after making MTASC, as AS3 is well established?
Couldn't really modify AS3, as it'd break backwards compatibility, so you might as well go all the way.
DRY …
(From the Flash Gaming Summit)
Adobe Tools and Services for Flash Games
Renaun Erickson and Danielle Deibler, Adobe
Big update on the Open Screen project. Lots of platform and technology partners.
RIM and Motorola are publicly showing support for AIR, and the iPhone packager is based on AIR, so AIR is …
Adobe Tools and Services for Flash Games
Renaun Erickson and Danielle Deibler, Adobe
Big update on the Open Screen project. Lots of platform and technology partners.
RIM and Motorola are publicly showing support for AIR, and the iPhone packager is based on AIR, so AIR is …
(From the Flash Gaming Summit)
Pushbutton Engine 101 - Ben Garney
There are lots of fun clever Flash games
Why a game engine? You'll save time. You'll gain reliability. You'll gain features. And you'll ease collaboration.
Version 1.0 of Pushbutton engine has shipped as of today.
www.pushbuttonengine.com…
Pushbutton Engine 101 - Ben Garney
There are lots of fun clever Flash games
Why a game engine? You'll save time. You'll gain reliability. You'll gain features. And you'll ease collaboration.
Version 1.0 of Pushbutton engine has shipped as of today.
www.pushbuttonengine.com…
(From the Flash Gaming Summit)
Panel - 4 Keys to a Successful Social Game that All Game Developers Should Know
Moderator: Sana Choudary, Traffichoney
Dan Fiden, Playfish
David Stewart, Playdom
Gavin Barrett, Crowdstar
Mark Skaggs, Zynga
Each panelist was asked to give four words that are key to social.
Dan…
Panel - 4 Keys to a Successful Social Game that All Game Developers Should Know
Moderator: Sana Choudary, Traffichoney
Dan Fiden, Playfish
David Stewart, Playdom
Gavin Barrett, Crowdstar
Mark Skaggs, Zynga
Each panelist was asked to give four words that are key to social.
Dan…
(Note: Much of the coverage I will post today is actually from the Flash Gaming Summit, a related one-day convention that was held the day before GDC a few miles away)
Opening Keynote - Jameson Hsu of Mochi Media
Announcement - Launch of Mochi Social Platform. Games are distributable and playable on …
Opening Keynote - Jameson Hsu of Mochi Media
Announcement - Launch of Mochi Social Platform. Games are distributable and playable on …
What is "utility theory". It is related to intrinsic value versus perceived value. Maximization of utility theory is a merit function.
Utility theory is related to game theory and decision theory. By ascribing value to things, we can analyze them. Raw numbers (distance, ammo, health). Value allows c…
Utility theory is related to game theory and decision theory. By ascribing value to things, we can analyze them. Raw numbers (distance, ammo, health). Value allows c…
Bootstrapping development on the Android phone.
Chris Pruitt, developer advocate at Google Japan
Android Market - currently hosts about 24,000 apps. And all apps must work on all Android devices (currently 26 of them).
"Replica Island" is a side-scrolling game, and the author is going to release the s…
Chris Pruitt, developer advocate at Google Japan
Android Market - currently hosts about 24,000 apps. And all apps must work on all Android devices (currently 26 of them).
"Replica Island" is a side-scrolling game, and the author is going to release the s…
(forgive me if I oversimplify. I haven't written any C++ in ten years)
Microsoft Game Developer Days 2010
Visual C++ 2010: A Turbo Boost in Productivity
The editor has been rewritten from the ground-up, and it has a new "blue" look to it.
One new feature is the ability to easily set your project to v9 …
Microsoft Game Developer Days 2010
Visual C++ 2010: A Turbo Boost in Productivity
The editor has been rewritten from the ground-up, and it has a new "blue" look to it.
One new feature is the ability to easily set your project to v9 …
This is a friendly note that all of my blog entries for the next couple of days will be GDC writeups. The full rundown of GDC doings at gamedev is at.
https://www.gamedev.net/columns/events/gdc2010/default.asp
https://www.gamedev.net/columns/events/gdc2010/default.asp
[font=verdana, arial][size=2]I *might* have started a video blog. I guess I'll just see if I stay interested in it. Episode zero (subtitled: Star wipe, camera, and microphone test) is up now.
[/font]
[font=verdana, arial][size=2]And, being a youtube video, I require that all comments be entirely stup…
[/font]
[font=verdana, arial][size=2]And, being a youtube video, I require that all comments be entirely stup…
First off, apologies to those reading this on gamedev.net. The forum HTML adheres to a strict HTML 0.00001 standard, so anything potentially risky like embedding videos is verboten.
I *might* have started a video blog. I guess I'll just see if I stay interested in it. Episode zero (subtitled: Star w…
I *might* have started a video blog. I guess I'll just see if I stay interested in it. Episode zero (subtitled: Star w…
Okay, I decided to do a little Haiti fundraiser for this Friday and next. Right now I have Pop Pies and Pop Pies 2 set so that all ad revenue is donated to Haitian relief. That means that you can donate money to Haiti just by playing a game!
On top of that, Mochiads (my ad network) is matching all d…
On top of that, Mochiads (my ad network) is matching all d…
Okay, I decided to do a little Haiti fundraiser for this Friday and next. Right now I have Pop Pies and Pop Pies 2 set so that all ad revenue is donated to Haitian relief. That means that you can donate money to Haiti just by playing a game!
On top of that, Mochiads (my ad network) is matching all d…
On top of that, Mochiads (my ad network) is matching all d…
For some reason, this morning about a week's worth of scores were missing from The Code Zone's high score database. I'm still tracking down the cause of the problem.
In the meantime, I was able to restore the missing scores from a backup, so your scores should be back now. Sorry if this caused any i…
In the meantime, I was able to restore the missing scores from a backup, so your scores should be back now. Sorry if this caused any i…
Here's a little quickie trick that took me a bit of googling to bring back. In old incarnations of ActionScript, sounds were pretty simple. If you wanted to grab a sound out of the Library (AKA embedded in your SWF), you did it like so. . .
var snd:Sound = new Sound() // make an empty Sound objec…
var snd:Sound = new Sound() // make an empty Sound objec…
Here's a little quickie trick that took me a bit of googling to bring back. In old incarnations of ActionScript, sounds were pretty simple. If you wanted to grab a sound out of the Library (AKA embedded in your SWF), you did it like so. . .
var snd:Sound = new Sound() // make an empty Sound object
sn…
var snd:Sound = new Sound() // make an empty Sound object
sn…
In last month's entry, I mentioned that I have a good freebie called SFXR that allows you to make all kinds of cute little beeps and clicks for your game.
Well I'll go you one better. Some very clever person managed to port the entire SFXR app to ActionScript, and a very faithful knockoff of the app…
Well I'll go you one better. Some very clever person managed to port the entire SFXR app to ActionScript, and a very faithful knockoff of the app…
In last month's entry, I mentioned that I have a good freebie called SFXR that allows you to make all kinds of cute little beeps and clicks for your game.
Well I'll go you one better. Some very clever person managed to port the entire SFXR app to ActionScript, and a very faithful knockoff of the app…
Well I'll go you one better. Some very clever person managed to port the entire SFXR app to ActionScript, and a very faithful knockoff of the app…
I'm not feeling particularly literary today, so I'm going through my start menu and listing all the free software that I use. It's all for Windows unless I say otherwise.
Defraggler - I probably don't need it because the one built into Windows works just fine. Still, it does a couple of cool things.…
Defraggler - I probably don't need it because the one built into Windows works just fine. Still, it does a couple of cool things.…
I'm not feeling particularly literary today, so I'm going through my start menu and listing all the free software that I use. It's all for Windows unless I say otherwise.
Defraggler - I probably don't need it because the one built into Windows works just fine. Still, it does a couple of cool things.…
Defraggler - I probably don't need it because the one built into Windows works just fine. Still, it does a couple of cool things.…
It's the end of the year and it's time to get your finances in order. Make sure all those accounts and loans and such are shipshape so you're not trying to explain things to a tax preparer while they look at you like a German Shepherd trying to understand calculus.
And that brings me to a great free…
And that brings me to a great free…
It's the end of the year and it's time to get your finances in order. Make sure all those accounts and loans and such are shipshape so you're not trying to explain things to a tax preparer while they look at you like a German Shepherd trying to understand calculus.
And that brings me to a great free…
And that brings me to a great free…
Advertisement
Popular Blogs
Advertisement