Researching and balancing

posted in k0fe
Published September 26, 2018
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This week I’m working on researching. It’s a fun process which helps me better understand my own game vision. What’s wrong with my design, what should I change, add or cut. 

 

I finally moved from paperwork to Excel. Though I still use pencil and paper while making quick design decisions. Well, that’s really helps me and there’s nothing better that old (but gold) method.

It’s been a year since I started designing GODCOMPLEX. Last month I’ve been hardly working on system design and still I have no content design.

Like really, no script, no NPCs, no locations, nothing! 

I hope to change it and go hard on content design in next month. 

 

So this week is:

research, feature balance

 

Next week is:

- narrative design

- world design

 

p.s. I love design. Design is everywhere.

p.p.s. Sadly I can’t post screenshot, so I make pics on my iPhone. That’s so silly tho I can’t do anything yet.

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1 likes 2 comments

Comments

Awoken

where did you get the statistics that you mention?

September 28, 2018 12:25 AM
k0fe
On 9/28/2018 at 3:25 AM, Awoken said:

where did you get the statistics that you mention?

I just google them. If the source is trusted, then I export statistics into the spreadsheet.

There are many of stats on the web: players by genre, genres sold on certain shop platform, time spent by genre, most important platforms for devs.

But I always had to be sure that participants are wide audience.

It’s also okay for me to gather stats from “low poly”, “rpg players”, “roguelike”, “Zelda BotW” communities and so on.

September 29, 2018 02:47 AM
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