Making enemy Ai for my game - Shape devlog

Published March 01, 2023
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Testing and making enemy AI Boss with a dashing mechanism


The enemy will follow the player in an idle state and the timer between attacks will play

After the timer completes its cycle the enemy begins to turn to attack mode

Before the enemy dash, it will play the moving path to demonstrate how it is going to move.
After that, the enemy will dash along the path which it just demonstrated

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