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Latest gamedev Activity

gamedevdigest
April 19, 2024 01:42 PM
Game Dev Digest Issue #230 - Keep It Simple

This article was originally published on GameDevDigest.com

Here is another week of tips, including some on keeping your scope achievable. Enjoy!

Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Supercom…

1,172 views
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gamedevdigest
April 12, 2024 01:27 PM
Game Dev Digest Issue #229 - The Artistic Side

This article was originally published on GameDevDigest.com

A look at the artistic side of things. Enjoy!

Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesme…

2,133 views

benjamin.lohr770 said:
just trying to see what it is like as I will soon be hopefully entering into it.

Don't want to crush your dreams, but your specifically targeting AAA, which will be hard to get into. And from all I've heard, some people are willing to sacrifice substandard working conditions at…

7,076 views
gamedevdigest
April 05, 2024 01:46 PM
Game Dev Digest Issue #228 - The Magic Behind The Engineering

This article was originally published on GameDevDigest.com

Some game dev tips before we head into the eclipse. Enjoy!

2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit wi…

3,220 views
gamedevdigest
March 29, 2024 01:50 PM
Game Dev Digest Issue #227 Animation, Mind Blowing Shaders, and more

This article was originally published on GameDevDigest.com

This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!

Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The p…

1,912 views

@undefined Thank you for sharing this with me. This new style of AI will surely help me grow and learn more about AI. I am developing a game for my college class and wanted to expand my horizon in the AI field for it so thank you!

V/r

Ben

3,340 views
gamedevdigest
March 22, 2024 01:50 PM
Game Dev Digest Issue #226 - Behind The Implementation

This article was originally published on GameDevDigest.com

Another week with more stuff to help you on your game dev journey. Enjoy!

The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken partic…

2,588 views
gamedevdigest
March 08, 2024 02:51 PM
Game Dev Digest Issue #225 - Math, Optimization, Flash Deals and more!

This article was originally published on GameDevDigest.com

Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!

My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve ever…

4,232 views
gamedevdigest
March 01, 2024 04:05 PM
Game Dev Digest Issue #224 - Visuals How-Tos And More

This article was originally published on GameDevDigest.com

Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!

2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familiar…

2,979 views
gamedevdigest
February 09, 2024 03:28 PM
Game Dev Digest Issue #221 - Rendering Techniques and more

This article was originally published on GameDevDigest.com

Enjoy another issue, I hope you find something useful!

Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. O…

4,270 views
gamedevdigest
February 02, 2024 03:57 PM
Game Dev Digest Issue #220 - Digging Deep

This article was originally published on GameDevDigest.com

Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!

The most important goal in designing software is understandability - When you're designing a piece of software, the single …

1,922 views
gamedevdigest
January 19, 2024 03:28 PM
Game Dev Digest Issue #219 - Level Up Your Code

This article was originally published on GameDevDigest.com

Enjoy another week of tutorials, tips and good coding practices!

PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a ro…

1,503 views

Hello,

World of Anork version 1.4 is out:
https://anork.neocities.org/

1,641 views
gamedevdigest
January 12, 2024 02:22 PM
Game Dev Digest Issue #218 - Patterns, Abstractions, Complete Tutorials and more

This article was originally published on GameDevDigest.com

Keep the new year chugging along with more great tutorials. Enjoy!

AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games t…

2,065 views
gamedevdigest
January 05, 2024 01:52 PM
Game Dev Digest Issue #217 - Small Games, Coding Patterns, AI, Fluid Sims and more

This article was originally published on GameDevDigest.com

Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!

Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to the…

1,545 views
komires
December 19, 2023 08:42 PM
Matali Physics 6.4 Presents an Innovative, Physics-Based Approach to Wayfinding

We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games module…

2,820 views
ArcadeOrigins
December 08, 2023 11:27 AM
Fanatical and Arcade Origins present the

Fanatical and Arcade Origins present the "ULTIMATE SFX & MUSIC BUNDLE" :

100% ROYALTY FREE | $15 | -99% OFF | 50 Music packs | 550 tracks | 24 hours of music

Get your bundle here : https://www.fanatical.com/en/bundle/ultimate-sfx-and-music-bundle

Score your games and projects !!!

Epic, Cinematic, A…

3,096 views
ta_stronskaya
November 22, 2023 02:09 PM
Drope.me Indie Game Awards 2023: Showcase Your Indie Game to the World

Drope.me announces an end-of-the-year initiative – Indie Game Awards. This is a community-driven initiative, where indie game developers take center stage alongside passionate gaming fans and influential streamers. As the holiday season starts and the time for giving gifts has come, everyone who en…

4,475 views
Manamongods
November 21, 2023 03:38 PM
Moving halfways away from Unity with a custom engine

The past 2 months I've been working on moving away from Unity. Over the years I've made a lot of editor tools for use in Unity, and I found that Godot didn't really suit my project, so I decided to make a custom engine that has all the runtime features that I use in Unity, and to which I would expo…

1,747 views
gamedevdigest
November 17, 2023 02:22 PM
Game Dev Digest Issue #213 - Say Hello To Unity 6

This article was originally published on GameDevDigest.com

Short and sweet this week. Enjoy!

Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our …

1,416 views
citarr
November 10, 2023 02:35 PM
World of Anork

Hello,
World Of Anork is now released, in it's initial release:

Word of Anork

Download:
https://gamejolt.com/games/anork/851086

1,915 views
gamedevdigest
November 10, 2023 01:55 PM
Game Dev Digest Issue #212 - Parody, Performance, Modeling and more

This article was originally published on GameDevDigest.com

Back for another week. Hope you enjoy!

Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me

Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Cir…

1,676 views

Raz_Radical said:
Disclaimer: I'm writing this post for a school assignment

Thread locked.

2,689 views
gamedevdigest
November 03, 2023 01:15 PM
Game Dev Digest Issue #211 - Testing, Shader Theory & Implementation, and more

This article was originally published on GameDevDigest.com

Unit testing, TDD, Raymarching, Raytracing, Shader deep dives and interactions, plus lots more. Enjoy!

Physically Based Rendering (4th edition) now available online for free - Physically Based Rendering: From Theory To Implementation
pbr-book.…

2,047 views
gamedevdigest
October 27, 2023 12:33 PM
Game Dev Digest Issue #210 - Atmospheric, Shader Effects, My Game, and more

This article was originally published on GameDevDigest.com

Hello, a special issue this week where I finally get to show you my own game! Plus more great content from other creators. Enjoy!

List of character flaws (150+) with examples - Flaws can make your characters more dynamic, relatable, and compe…

2,431 views
gamedevdigest
October 20, 2023 03:55 PM
Game Dev Digest Issue #209 - Retro, Multiplayer, and more

This article was originally published on GameDevDigest.com

Retro discussions, multiplayer tools and tips, plus a lot more. Enjoy!

The Best Darn Grid Shader (Yet) - For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for r…

1,871 views
gamedevdigest
October 13, 2023 12:48 PM
Game Dev Digest Issue #208 - Publishing Your Game, And More

This article was originally published on GameDevDigest.com

Useful info and insights when publishing your game. Plus a lot more. Enjoy!

Visualizing Equations - If you are a student, a technical artist or a Unity enthusiast, the Visualizing Equations book can be helpful! Elevate your understanding of m…

1,853 views
gamedevdigest
October 06, 2023 02:06 PM
Game Dev Digest Issue #207 - Improving Fun, Performance And More

This article was originally published on GameDevDigest.com

Back for another week. Hope you enjoy!

MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them - The main purpose of this post is to explore the limitations that we find at the data I/O level in the design of MMO s…

1,912 views

Hello Community!
Every day the "buy" button appears on dozens of new pages in Steam

At times, finding "your player" can be difficult even for AAA projects, let alone Indies.
The shows that Steam provides as a "bonus" are not enough.

As a result, the developer is left "on his own" with this problem.

What…

2,817 views
ta_stronskaya
August 03, 2023 02:19 PM
Drope.me Indie Roadshow: $10,000 grant for indie game devs

[Los Angeles, August 2] — Drope.me, an influencer marketing platform that connects gaming companies, micro streamers, and their communities, announces the launch of the Drope.me Indie Roadshow. This initiative aims to empower indie game developers by granting them $10,000 so they can promote their …

4,351 views
komires
July 18, 2023 02:40 PM
Matali Physics 6.2 Presents Parametric Action Fields For Fully Dynamic And Destructible Scenes

We are pleased to announce the release of Matali Physics 6.2, the first step on the way to the seventh major version of the environment. The latest version brings changes necessary to implement effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors…

5,895 views

Nobody's noticed that you're replying to a year-old post?

Thread locked.

6,144 views
Citypy

Hello,

The newest version of Citypy is now online!

DOWNLOAD: https://citypy.neocities.org/download.html

regards,
citarr

2,641 views
Geri
March 15, 2023 05:39 PM
Unity WebGL Build issues. PLEASE HELP

Forget this clownery, and learn javascript if you want to get from 1 to 2. Also you can observe the error in the browser log instead. 

3,392 views

dhortega said:
Would anyone happen to know how to edit titles for posts?

Start a thread in the GDNet Comments, Suggestions, and Ideas forum. This feature does not exist at present.

3,390 views
komires
February 27, 2023 04:08 PM
Matali Physics 6.0 Released. 3D Physics Environment As An Innovative Direct Game Creation Solution

We are proud to announce the release of Matali Physics 6.0, the sixth major version of Matali Physics environment. The latest version introduces groundbreaking changes both from the technical and functional side, moving Matali Physics environment to direct game creation solutions.

What is Matali Phy…
10,273 views

Hi

As the title says I'm looking to find a few people to work on a project I'm going to publish on steam.

The Idea:

The main core loop of the game will be exploration, puzzle solving and simple melee weapon combat but also collecting equipment to use (Think of tunic and BOTW)

Disciplines I'm Looking Fo…

2,938 views
GeneralJist
December 19, 2022 05:30 AM

yep. 

Being a  programmer specialist and art dabbler is enough. 

If pro gamedev was your intension, I'd tell you the same thing. 

Becoming a “lonewolf” dev who makes a game all by themself happens from time to time, and IMO these people have a unique personality and situation that …

5,359 views

Yi_Meandr said:
what else should I count?

Every other way you might spend money. Hardware, software, software licenses. Webhosting, legal counsel, accounting help, business fees, taxes. If you will have an office: rent, utilities, parking, furniture, supplies, cleaning supplies and costs, coffee… the…

5,306 views

Hi! I'm a 3D artist running a fairly large and growing tik tok page. I post fun little videos of tanks blowing up (I'll link it below). many of my followers have been requesting I make a game based off my content

The game will be a sandbox where the player can drive, shoot, and fight tanks.

All reven…

3,059 views
Nyghter 1.1.7

Hey,
Now Version 1.1.7 is up:

https://nyghter.neocities.org/

best regards,
Thrium

4,785 views
lucidsight
October 14, 2021 02:57 PM
Lucid Sight, Inc. Announces $2.58 Million Investment to Launch Colyseus Arena Cloud-Hosted Multiplay

Los Angeles, CA— Lucid Sight, the independent game studio behind MLB Champions, CSC with Star Trek, Herocade, Polyrunner, and several other games spanning VR, AR, and NFTs is announcing that it has raised $2.58 million to launch a cloud-hosted multiplayer service called Colyuseus Arena.  Colys…

14,749 views
Learn How to use Quixel Bridge(Meagascan Contents) with Unreal Engine (Tutorial)
In this tutorial, we are going to learn how to use Megascan where you can get various materials and assets. + We support English and Korean subtitles. MARKETPLACE: Our Projects: https://www.unrealengine.com/marketplace/en-US/profile/Coreb+Games?count=20&sortBy=effectiveDate&sortDir=DESC&start=0 FOLLOW US EVERYWHERE: Facebook: https://www.facebook.com/Coreb-Games-104135205047796 Twitter: https://twitter.com/CorebGames Discord: https://discord.com/invite/7HRDUPg7Sn
6,298 views
LocalizeDirect
June 22, 2021 01:19 PM
New Gridly-memoQ integration to drive efficiency for game and app localization projects

Budapest, Hungary, and Helsingborg, Sweden, June 22, 2021 – Translation technology provider memoQ and LocalizeDirect, the developer of Gridly, the spreadsheet for multi-language content, have joined forces to offer a more streamlined way to track updates and changes to multilingual content. The int…

7,433 views
LocalizeDirect
March 16, 2021 12:32 PM
Memsource partners with Gridly to deliver seamless localization workflow for game studios

Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features.

Memsource, the AI-powered translation management system, announced the launch of its joint integration with Gridly, a co…

16,820 views
Danny_SS
March 11, 2021 04:19 PM
AI driven voices for Indie Devs! - SimpleSounds

Hello fellow devs and enthusiasts,
We are full-time gamers and part-time entrepreneurs. We know about game dev through our roomies who are Indies. They used to rant about the high prices, low consistency, and problems with iterations on Fiverr and related services for their projects. We spoke some m…

10,771 views
Parallax camera mapping effect in Unity 3D
A quick look at parallax camera mapping in Unity 3D. We use a simple script as well as object parenting and an orthographic camera to create a sense of depth and movement to the environments. This gives a flat 2D level background and foreground movement based on our camera position. You can find the text for the script down below. If you find this helpful Like Sub and Share!!!
10,167 views
Parallax camera mapping effect in Unity 3D
A quick look at parallax camera mapping in Unity 3D. We use a simple script as well as object parenting and an orthographic camera to create a sense of depth and movement to the environments. This gives a flat 2D level background and foreground movement based on our camera position. You can find the text for the script down below. If you find this helpful Like Sub and Share!!!
9,564 views
Particles in Unity 3D [an overview]
A quick overview of the Unity particle system. Using particles in Unity is a fast, easy way to really cool effects for your projects! We go from top to bottom covering everything form emitters to noise variance. The Unity particle system is extremely powerful and versatile! This video acts as a great guide for beginners and a nice refresher for pros!
8,735 views
Lazy Lip-Sync In Unity and Blender
A quick look at a very lazy way to lip-sync in Unity 3D. We use Blender to bake our audio into an animation. While you are here Like Sub Share and check out my game Sweet Pea! https://store.steampowered.com/app/14...
11,363 views
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