Beginner question about Texture atlases workflow for GUI with lots of elements

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1 comment, last by Tom Sloper 4 years, 1 month ago

Im making a GUI in Illustrator (or Photoshop it doesn’t matter) and I have lot’s of different little elements (vectors). My plan is to animate all these elements, move them change color etc..so I need to export all these small elements as individual files. Now the normal workflow as far as I know, is to make a texture atlas and reference them from your code. Im using LIBgdx to make a game. Now my question is, is there any way to preserve the position they had before exporting from Illustrator? Because with LIBgdx rendering a sprite means painstakingly positioning it with cords for each and every little element. Now imaging having about 80 elements to position, this takes a lot of time and tweaking to make it look exactly like it was in illustrator. I have read about libraries that can export from After effects for example, but for now, is there any way to do this quicker in my current way?

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This is not a Writing question. It is now moved to a more appropriate forum.

-- Tom Sloper -- sloperama.com

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