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Latest mmorpg Activity

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Sounds nonsensical to me. What is growing a world supposed to mean? Like fruit from a tree? And how would this relate to gods in your world? You do not “see” the AI that is generating your world, and neither can you see the process of it doing so. So there is no in-game equivalent of the AI used to…

2,498 views

I have released a compiled version of the Server and the Client for public use and testing. For more details see:

https://github.com/Langerz82/retrorpgonline2

3,049 views
klg71
August 09, 2023 02:59 PM
Raiding.Zone: Steam Release

Raiding.Zone is a PvE arena game in Voxel style inspired by World of Warcraft and Warframe.

The gameplay is oriented around the roles Tank, Healer and Damage-Dealer.

You can already try out the demo of Raiding.Zone here: https://play.raiding.zone. (Somehow, Chrome works better than Firefox)

The Steam …

1,399 views
[OpenBetaTest] Warcastle

I am looking for testers for my project. A game in the style of the Middle Ages, without magic. The player manages his castle, goes on expeditions, attacks other players. The game is still in development, much has not yet been implemented.

Google Play https://play.google.com/store/apps/details?id=co…

2,717 views
[Alpha testing] Retro RPG Online 2

I've just added Tablet and Android Mobile Phone support. Not sure how it will look or play, give it a shot!! ^-^

3,127 views
Legends Of Seven Seas[Indies Studio Game]

Ahoy pirates ! ?

We are a young team of passionate and independent developers currently working on a MMORPG, "Legends of Seven Seas".

Legends of Seven Seas is a game taking place in the era of the pirates mythology.

Inspired by the old (but gold) visual era of games such as Age of Empires, Legends of …

2,523 views
ricvalerio
August 27, 2022 02:26 PM
4 libraries/frameworks I am using in my online RPG (with links and videos)

I often get asked about details of my project. Usually, it's about the networking, since it's so vital for a good experience.

But there are so many aspects to consider, that maybe a list of solutions I am using could make you look into libraries or assets you might not know otherwise. So in this pos…

13,934 views
Nyghter 1.1.7

Hey,
Now Version 1.1.7 is up:

https://nyghter.neocities.org/

best regards,
Thrium

4,786 views

A new update will be released on 2022-03-18 that introduces Battle Royale amongst a lot of other things to the 2D MMORPG Key To Heaven. You can follow the countdown on the website: https://www.key2heaven.com/

There is also a 50% exp increase for new players when the update hits!

In K2H, your goal is …

3,011 views
nikkoid
November 02, 2021 12:43 AM
October 2021 update video

This time I have polished the video, so that it will be appealing to investors.

I am actively seeking for funding… 

Please follow our tweeter and Telegram! Show them that we exist!

https://te.me/wokgame

https://twitter.com/wokgame

6,706 views
nikkoid
October 05, 2021 02:19 AM
Video Walkthrough of September 2021 milestone.

I have made a little video to show a walkthrough about where I am in term of W.O.K development.

WOK is a #GameFi game ahead of its time, mixing crypto, NFT, Facebook like friends and interaction, adventure and combat.

22,421 views

Yup, doing actual time sync is just extra effort, although it does make some calculations (both in your head and in the code) easier later on, admittedly.

On Fall Guys we sent some ping packets before play to calculate the offset and a rough round-trip time, then we'd make minor adjustments during p…

21,653 views

Introduction & Summary
Hello! We're a small indie team revived and built from the ground up called MoyaGames. Founded in Montreal Canada, we work over discord and have members all around the world. We're looking for dedicated individuals with experience in any field within game dev who'd want to…

3,989 views

Binary serialization works for native languages like C, C++, C#, Java, Rust, and so on.

Binary serialization is not particularly helpful if your game is in JavaScript or a derivative, because of the platform limitations that come with that.

Serialization is a long topic, and it is often made more com…

6,920 views
Epic Battle Theme Soundpack for Unity

 Hello! 

 I work on a soundpack for unity, I wish to know if this content are ok for you devs! 
 
 Let me know your opinion!

 https://assetstore.unity.com/packages/audio/music/orchestral/epic-battle-theme-soundpack-188047
 
 Thank you!

 

3,799 views

Hello, since this is not another unity/unreal project and it is based on c++i think I am interested to join in, I have a lot of c++ experience and 3d programming, what are you exactly looking for , from a programmer point of view ? consider that i mainly program in opengl and i am considering swith…

4,491 views
ricvalerio
October 11, 2020 08:12 AM
The Item Editor

On this video, you can take a look at the Item Editor, how I can create potion items with it, and more.

14,994 views
ricvalerio
October 08, 2020 12:17 PM
I can summon anything now!

One of the most fun spell effects added yet, and it opens so many possibilities in the game. From rituals, class pets, boss adds, and even quests, summoning can be used in a lot of different contexts, with all sorts of creatures with different sets of skills. It's just awesome. In the end of the vi…

5,266 views
TigerRoll
October 05, 2020 01:14 AM
Order of the Elements Devlog #1 - New Launcher & Login Screen!

Hello Gamedev.com community! Zebrakiller here with an update on what we have been working on. 

  • [Major Update] Login Screen
  • Minor Update] Visual update to Rivers & Waters
  • [New] Launcher
  • [New] Town; Shawgate
  • [New] Buff/Debuff System

For the full updates and to see gameplay check out the video belo…

4,153 views
ricvalerio
October 01, 2020 08:29 AM
Area of Interest management - new devlog is out!

Latest video is out! On this video, I talk about Area of Interest management, and how it affected the game. It's a critical feature, and for now the result is satisfying. I'd love to hear your questions or feedback.

https://youtu.be/EvlV-Axg4k4​​

4,609 views
ricvalerio
September 21, 2020 08:54 AM
Inventory and Loot - new video devlog

On this devlog entry, I'll show you the inventory and loot in action. This is a live test, with the client connected to the server. On the next video, I'll go through the Items Editor. It's scheduled for 23rd of September, 9 AM EST / 13 GMT / 15 CET.

4,889 views
TigerRoll
August 13, 2020 04:09 PM
Indie MMO Devlog #0 - About the Game

Hello! This is our first dev blog about Order of the Elements, a hardcore medevil/magic MMO with meaningful progression and challenging gameplay. Check out the video below to learn more and if you're interested hop in our discord: https://discord.gg/9ccMSa5

24,409 views
Key To Heaven 2D MMORPG

Key To Heaven is a 2D MMORPG. This year it has received new graphics and is now a month or two away from the Steam release.

I have now made a Introduction/Origin Trailer for the game:

What do you think?

Discord: https://discord.gg/TmHHJkG

Sign up for Steam Launch: https://mailchi.mp/9add8f4ad526/keytoh…

3,737 views
ricvalerio
July 17, 2020 09:22 AM
New devlog video update (MMORPG devlog)

Here's a new devlog video update, this one a bit longer, at about 10 mins length. Enjoy the update!

5,230 views
ricvalerio
May 17, 2020 05:29 PM
Immersion in Video Games - Footsteps

Lately I have been working on improving the sounds to allow for a better player immersion. On this video, I go over the improvements done in the footsteps system and sounds, and how it has impacted the game.

Footsteps are the kind of sound that is heard very often, and they play a very important rol…

28,403 views
ricvalerio
April 25, 2020 02:13 PM
Game launcher for my MMORPG

While there are many platforms to distribute my game, I felt I needed a way to directly distribute updates and be able to more easily communicate with the players. I might want to announce events, maintenance, patches, and so on. So a launcher feels like a natural solution, as the first layer befor…

4,449 views

You should check out "Yahtzee's Dev Diary" on Youtube. He constantly had projects he left unfinished, so he decided to build 12 games in 12 months using game maker. I'm not saying you should necessarily do exactly that, but it's worth a look at. The point is to build a small scope project within a …

40,487 views

How about you move the discussion to the gamedev.net forums?

You're much more likely to find more eyes for the discussion here, than on the Github project page …

4,417 views
ricvalerio
February 24, 2020 05:52 PM
Why tooling matters in gamedev - my experience

Tooling is powerful. It saves you time, effort and makes it accessible. On this video I'll show you why it matters and how it affected my project, directly with examples of many of the tools.

While some tools are better than others, they have all added a massive value to the project. Over time, and …

4,100 views
ricvalerio
February 01, 2020 07:51 PM
WIP Character Creation / Selection screen

Working on the character creation / selection screen. It's far from finished, but wanted to share the work so far. There are still more panels to add with more choices, but we'll get to those later on. 

Overall, I like the results so far, and how it looks. The look and feel of the scene is goin…

3,890 views
ricvalerio
December 19, 2019 09:36 PM
Spells, buffs visuals and roots

Here's a new devlog video about spells.



There have been a few improvements, namely there are now buff visuals, like for example shields, healing visuals and so on, and also the spell school visible on the handles can change depending on the school.

Another addition is the roots effect. It is n…

3,786 views
Slyxsith
November 28, 2019 07:18 PM
Futures so bright...


I’m just going to stop apologizing for the delays between dev updates… Trying to find Balance between family life, an incredibly demanding work environment and some development cycles often means we don’t have time to publish constant updates every time we add in an item to the game however, it a…

2,900 views
ricvalerio
November 25, 2019 12:47 PM
How I (stress) test my MMO server


ure the server is capable of serving thousands of concurrent connections.

And wouldn't it be great to have an app that let's us connect clients, have them do stuff, see the bandiwdth usage and so on?

So I set forth and did make an app, by reusing a console app I had previously done to stress test the…

5,474 views
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