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In part 1, I wrote about a difficulty endemic to just about any porting project,
the importing and trans-coding of data to different formats.
Here in part 2 I'll cover a few of the trickier engine architectural differences that exist between
the original engine for Static:IT (Selenite) and the n…
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'lo again all.
I mentioned in my previous entry that I've been porting our 2009 release, Static: Investigator Training
which is a C++/Direct3D/lua fmv horror adventure; to html5/js (canvas)
using the base code from 96Mill and Revel Immortal as a starting point.
The process has been going well, how…
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Hi everyone!
Been a while since I've posted here, however those that follow me elsewhere know I've been quite busy.
I really want to get back into regular posting on technical aspects/happenings of edigames.com
I've finally come to accept that people on Facebook are not interested in how the 'saus…
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We've been hard at work on a new, horror themed game for Halloween. This journey has taken just over 3 months of constant work, and it's finally ready. The old mill is now available to be explored; Get it now at 25% off for a special launch sale.
Learn more and play at: https://edigames.com/app/96M…