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Greetings All,
Things have been coming along quite well; and while I could go into the nitty gritty detail; I think it is better to just show some progress.
so, what I have here to show is Revel Immortal v22e --that is the 5th pre-release revision of v22.
Like before, this is not an actual truly publi…
Things have been coming along quite well; and while I could go into the nitty gritty detail; I think it is better to just show some progress.
so, what I have here to show is Revel Immortal v22e --that is the 5th pre-release revision of v22.
Like before, this is not an actual truly publi…

Greetings all,
Seems I am on-par with my monthly updates.
First off, I'd like to say; sorry the changes to Revel are taking so long; but I can say a large part of this delay has been through prototyping and having the resolve to say:
"Nah.. that doesn't look/play/feel/sound/smell good."
Instead of sim…
Seems I am on-par with my monthly updates.
First off, I'd like to say; sorry the changes to Revel are taking so long; but I can say a large part of this delay has been through prototyping and having the resolve to say:
"Nah.. that doesn't look/play/feel/sound/smell good."
Instead of sim…

I am well aware that if a journal post contains no images it tends to get no meaningful feedback.
So, since I am not yet ready to release new screens of Revel; I won't waste your time exaustively listing development minutua that it seems no one cares about.
Instead, I will merely state that developme…
So, since I am not yet ready to release new screens of Revel; I won't waste your time exaustively listing development minutua that it seems no one cares about.
Instead, I will merely state that developme…

Greetings all,
I had a semi-productive weekend as planned in my last journal entry.
The result is that a pretty significant internal milestone has been reached in the re-design of Revel Immortal.
While it wont be apparent to most of you; a large amount of the technical underpinnings needed to support …
I had a semi-productive weekend as planned in my last journal entry.
The result is that a pretty significant internal milestone has been reached in the re-design of Revel Immortal.
While it wont be apparent to most of you; a large amount of the technical underpinnings needed to support …
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Woosh! ...these months fly-by fast; time for an update!
Lots of things have been happening so I'll report on a few.
New Logo
One of the problems with having named your company 14 years ago, is that trends change.
While I have never really been able to change Ethereal Darkness Interactive (who uses inte…
Lots of things have been happening so I'll report on a few.
New Logo
One of the problems with having named your company 14 years ago, is that trends change.
While I have never really been able to change Ethereal Darkness Interactive (who uses inte…
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Greetings all!
It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."
...thanks to @Navyman reminding me of my overlong lapse in updates; the time has come!
Revel Immortal Up…
It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."
...thanks to @Navyman reminding me of my overlong lapse in updates; the time has come!
Revel Immortal Up…
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I'm not much of a "free-hand" artist, but below is a work in progress of some art for the new Garranshall travel map.
The goal with using stylized maps for local and world maps; is to help convey more about an area and culture; than you can get from traveling at the ground level.
This way, gameplay m…
The goal with using stylized maps for local and world maps; is to help convey more about an area and culture; than you can get from traveling at the ground level.
This way, gameplay m…
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Hi all,
Way too long since my last update (~2 weeks).
I've been making good progress with the map views in Revel, which are the main gameplay spaces.
I now have Morning walking about and can place down various structures.
I also spent considerable time stripping out a bunch of unneeded code and making …
Way too long since my last update (~2 weeks).
I've been making good progress with the map views in Revel, which are the main gameplay spaces.
I now have Morning walking about and can place down various structures.
I also spent considerable time stripping out a bunch of unneeded code and making …

Hola Everyone,
I enjoyed a birthday over the weeked; I'm now 31 *groan* ;)
Design Related Update
I'm happy to say that I'm pretty much set with the land-mass layout of the Revel Immortal world map.
I've created a base graphic and imported it into the engine in the WorldMap view class; expressing 'rooms…
I enjoyed a birthday over the weeked; I'm now 31 *groan* ;)
Design Related Update
I'm happy to say that I'm pretty much set with the land-mass layout of the Revel Immortal world map.
I've created a base graphic and imported it into the engine in the WorldMap view class; expressing 'rooms…
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