A Keyboard and the Truth

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EDI
Western Massachusetts
Mostly technical ramblings through the years of indie game development
1,888 comments
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504 entries
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EDI
December 02, 2014
Revel Immortal 12/2 Update
Greetings All,

Things have been coming along quite well; and while I could go into the nitty gritty detail; I think it is better to just show some progress.



so, what I have here to show is Revel Immortal v22e --that is the 5th pre-release revision of v22.

Like before, this is not an actual truly publi…
804 views
EDI
November 14, 2014
Ch..ch..changes
Greetings all,

Seems I am on-par with my monthly updates.

First off, I'd like to say; sorry the changes to Revel are taking so long; but I can say a large part of this delay has been through prototyping and having the resolve to say:

"Nah.. that doesn't look/play/feel/sound/smell good."

Instead of sim…
873 views
EDI
October 21, 2014
TL;DR or (No Images, no care)
I am well aware that if a journal post contains no images it tends to get no meaningful feedback.

So, since I am not yet ready to release new screens of Revel; I won't waste your time exaustively listing development minutua that it seems no one cares about.

Instead, I will merely state that developme…
1,090 views
EDI
September 23, 2014
Revel Immortal version 22-d sneak peek
Greetings all,

I had a semi-productive weekend as planned in my last journal entry.

The result is that a pretty significant internal milestone has been reached in the re-design of Revel Immortal.

While it wont be apparent to most of you; a large amount of the technical underpinnings needed to support …
875 views
EDI
September 19, 2014
Update 9/19
Woosh! ...these months fly-by fast; time for an update!

Lots of things have been happening so I'll report on a few.


New Logo

One of the problems with having named your company 14 years ago, is that trends change.

While I have never really been able to change Ethereal Darkness Interactive (who uses inte…
1,106 views
EDI
August 15, 2014
8/15 Revel Immortal Progress Update
Greetings all!

It's been far too long since my last update (~2 months); I've found myself saying in this time "I should do a journal update..." but said "Nah. I'll wait till I've got more to show."

...thanks to @Navyman reminding me of my overlong lapse in updates; the time has come!


Revel Immortal Up…
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EDI
June 19, 2014
Update 6/19  Work In Progress travel map
I'm not much of a "free-hand" artist, but below is a work in progress of some art for the new Garranshall travel map.

The goal with using stylized maps for local and world maps; is to help convey more about an area and culture; than you can get from traveling at the ground level.

This way, gameplay m…
952 views
EDI
June 17, 2014
Update 6/17
Hi all,

Way too long since my last update (~2 weeks).


I've been making good progress with the map views in Revel, which are the main gameplay spaces.

I now have Morning walking about and can place down various structures.

I also spent considerable time stripping out a bunch of unneeded code and making …
804 views
EDI
June 02, 2014
Development Update 6/2
Hola Everyone,

I enjoyed a birthday over the weeked; I'm now 31 *groan* ;)


Design Related Update

I'm happy to say that I'm pretty much set with the land-mass layout of the Revel Immortal world map.

I've created a base graphic and imported it into the engine in the WorldMap view class; expressing 'rooms…
1,129 views
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