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Rendering Systems

Member since Feb 2008

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ShaderMap 2.0.7 Update

ShaderMap 2.0.7 Update

The latest update of ShaderMap brings improved normal to displacment conversion with additional controls for contrast and height. There are other new...

· 3.2k
Blending Normal Maps

Blending Normal Maps

ShaderMap 2 currently implements overlay and detail oriented methods (called pure rotation in SM2) for painting normals. I may do a write up of the...

· 4k · 1
Woody3D Discontinued

Woody3D Discontinued

I'll just post what I wrote on the woody3d.com website, then I'll explain...[color=#0066cc]"Woody3D was developed by Neil Kemp at Rendering Systems...

· 4.8k · 8
ShaderMap 2 SDK Tutorial - Creating Maps

ShaderMap 2 SDK Tutorial - Creating Maps

Each map in ShaderMap 2 is a plugin. The plugin is a Windows DLL with the file extension .smp. To create a map plugin you will need to download the...

· 4.5k
ShaderMap 2.0.5 Update

ShaderMap 2.0.5 Update

A new version of ShaderMap 2 is now available for download. This version brings bug fixes, new features, and options.Some of the new features...

· 3.2k
ShaderMap 2 Now Available

ShaderMap 2 Now Available

Hi everyone, it's been a while since I last published anything. That's because I've been working my heart out for a full year on ShaderMap 2. I am...

· 3.6k · 1
Woody3D.pause() ShaderMap2.play()

Woody3D.pause() ShaderMap2.play()

[size="3"] woody3d.pause()As it stands Woody still requires a couple more months of development to be ready for the next release. I'm really excited...

· 2.6k · 1
Roots and "Tree" Hierarchy Control

Roots and "Tree" Hierarchy Control

[size="3"]Woody3D can create tree roots as shown above. There is a problem however, as it currently uses a very simple hierarchy for branch levels....

· 4.4k
Leaf Meshes vs. Leaf Billboards

Leaf Meshes vs. Leaf Billboards

[size="3"]Above is a tree which uses spoke meshes for leaves (used imposter branches for leaves [see wire-frame render in comments]). Below is a tree...

· 5.1k · 2
My First SSAO and the BrushUp GUI

My First SSAO and the BrushUp GUI

[size="3"]I've spent two days building SSAO with Direct3D. I used the method described in the GameDev.net article A Simple and Practical Approach to...

· 2.3k · 4
Inside the BrushUp Utility

Inside the BrushUp Utility

[size="3"][size="3"]One of the new utility apps (BrushUp) I'm developing for Woody3D will allow the artist to scan in a series of leaves in the field...

· 2.5k
Compound Pinnate Changes

Compound Pinnate Changes

[size="3"]Just made a change. There are now just two compound leaf types: Palmate and Pinnate. Compound pinnates, such as the one shown above, can be...

· 1.6k
Compound Leaf Progress and New Tool Ideas

Compound Leaf Progress and New Tool Ideas

[size="3"] I've made some progress with the procedurally generated compound leaf types in the Leaf Painter editor. There are three basic compound...

· 2.4k
Artists Like the Dark

Artists Like the Dark

[size="3"] So I've spent a little while dimming the lights...I think it's a big improvement. Working hard to bring procedurally generated compound...

· 2.2k · 3
Custom Random Image Blocks for your Journal

Custom Random Image Blocks for your Journal

[size="3"]I've recently discovered "Custom Content Blocks" on my journal page. For examples, take a look at the blocks on the right of this page, the...

· 2.5k · 1
ShaderMap 2 Interface

ShaderMap 2 Interface

[size="3"][size="3"]For those of you who don't know, ShaderMap is an app for quick and easy map creation. I fully expect to begin development of...

· 3.4k · 3
Woody3D 1.2 Development Begins

Woody3D 1.2 Development Begins

[size="3"]Just a quick post to announce that Woody3D 1.2 development is underway. Below is a list of features being added to the SDK.Leaf Painter -...

· 1.8k
Developing Tool History

Developing Tool History

[size="3"]I wish I could go back to the 80's and undo all of my tight rolled pants. That time I tripped and spilled punch all over my date - deleted!...

· 1.6k