The Trouble With Inspiration
... is that I need it. Everyone at some point tries to tackle a project that's too big and ends up failing. We've all been there, right? So we think...
Member since Sep 2007
... is that I need it. Everyone at some point tries to tackle a project that's too big and ends up failing. We've all been there, right? So we think...
Wow, I forgot how draining a full-time job can be. It's been surprisingly difficult to work on my game after I get home in the afternoon. Of course,...
Of course when I say playable, I mean you can press keys and something happens on the screen: link. A and D to move, space to jump, click to throw a...
As I said in my last journal post (5 months ago), I've been really focused on finishing school. That's my reason for not updating... ever. But that...
Hard to believe it's been 6 months since my Frogwood project went the way of the dodo. Here's a little update on what's going on now.I've been...
I took some time this morning to get started on a magic spell for Frogwood: Flame Wave. It doesn't actually do anything yet in the game, but it looks...
In a previous journal entry I talked about the #1 killer of projects, lack of motivation. Today is the #2 killer, Real Life(TM).We're getting ready...
As I mentioned before, I got ahead of my schedule last week. I thought about charging forward to the next task, but ended up choosing to convert my...
Got monsters working this morning. Well, so far it's just monster. But you can shoot it to make it go away! Here's a video. This is my first time...
I added code for loading a new level and for firing the basic attack spell. This completes everything I can do right now for the bare minimum of...
First, an introduction to the game. Frogwood is a 2D action-platformer. Think of a cross between Mega Man and Abuse, but in a fantasy setting. Here's...
Hello Gamedev, and welcome to my journal. Like many others, I've started this journal in hopes of gaining additional motivation to keep working on my...
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