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SpeedRun's Journal

Member since Dec 2007

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Breakout Clone v1.0

Breakout Clone v1.0

The first release of the Breakout clone is finally here.The Installer will install directx and the visual studio 2010 re-distributable.If you would...

· 3.4k · 2
New Release : Asteriods v 2.0

New Release : Asteriods v 2.0

[color=rgb(40,40,40)][font=arial][font=arial]Version 2.0 of Asteroids has been released[/font][/font][/color]Added Redefinable ControlsAllowing...

· 2.5k
New Release : Asteriods v 1.1

New Release : Asteriods v 1.1

[color=rgb(40,40,40)][font=arial]Version 1.1 of Asteroids has been released[/font][/color]Added High Score Screen. Top 10 scores are tracked.Ship is...

· 2.3k
New Project : Asteroid Clone

New Project : Asteroid Clone

For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives...

· 2.5k
PostMortem :MPong

PostMortem :MPong

I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to...

· 2.9k
New Release : Mpong

New Release : Mpong

I have a new setup on the Pong Clone that I have been working.New features include Help ScreenOptions ScreenPause Screen (in game)Music and SFXThe...

· 2.9k
We have sound

We have sound

I have written a wrapper around DirectSound to take care of the sound. I have also background music which was taken from http://www.nosoapradio.us/I...

· 2.5k · 2
New Release : Mpong

New Release : Mpong

So I finally got around to making an installer using nsis.The setup can be downloaded hereEdit:The Archive can be downloaded...

· 2.9k · 2
Playable Prototype

Playable Prototype

I have finally got a playable prototype up and running.The game supports both Single Player and Multiplayer Modes.This also means that I have the...

· 3.1k · 3
Screen To World Coordinates

Screen To World Coordinates

This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.Let x...

· 3.8k
Added Game Elements

Added Game Elements

I have added the basic Game elements which areWalls2 Paddles1 BallI have also added a UI to display the score.I have also written a model converter...

· 1.8k
Update

Update

The last few weeks I have been moving my code from DirectX 9 to DirectX 11. Needless to say, it has been a time consuming process. I had to throw...

· 1.8k
Timing and FPS

Timing and FPS

In this tutorial, we will learn how to create a timer to be used in our projects. We can use our timer for Creating a constant experience over...

· 2.2k
I am making Pong... What...Seriously?

I am making Pong... What...Seriously?

[subheading]What does making Pong take?[/subheading]Game LogicGraphicsSoundInputPhysicsUIAIMutliplayer - P2p and/or Server Client and or shared...

· 2.5k
Initializing DirectX

Initializing DirectX

Now that we have created our window, we need to give it DirectX Capabilities, Again, since we will want to create only one instance of this class for...

· 2.6k
Creating a Window

Creating a Window

Before we create our game, we first need to know how to create a window. Thanks to OOP's the code just needs to be written just once. Since we will...

· 2.3k
NonCopyable objects

NonCopyable objects

Sometimes, you don't want to encounter a situation where something made a copy of the object. In C++, a copy of an object can be made in a number of...

· 1.7k
Free Stuff

Free Stuff

This title should get a lot of attention.A list of free game libraries : Free Game LibrariesYou are still here instead of going to the link . Even...

· 1.6k
Some Basic concepts

Some Basic concepts

[subheading]DLL Basics[/subheading]Since, we are going to be using dll's to have 1 single copy of our engine code, lets understand the basics of...

· 1.6k
Memory Leak Woes

Memory Leak Woes

[subheading]Finding Memory Leaks[/subheading]If you are not a big company, chances are you cannot afford the commercial programs to check for memory...

· 3.2k · 4