Breakout Clone v1.0
The first release of the Breakout clone is finally here.The Installer will install directx and the visual studio 2010 re-distributable.If you would...
Member since Dec 2007
The first release of the Breakout clone is finally here.The Installer will install directx and the visual studio 2010 re-distributable.If you would...
[color=rgb(40,40,40)][font=arial][font=arial]Version 2.0 of Asteroids has been released[/font][/font][/color]Added Redefinable ControlsAllowing...
[color=rgb(40,40,40)][font=arial]Version 1.1 of Asteroids has been released[/font][/color]Added High Score Screen. Top 10 scores are tracked.Ship is...
For my next project, I have decided to make a clone of Asteroids as my second project. I would like to have a finished game by March 31st which gives...
I have decided to stop working on MPong. The reasons for this includeI have been working on MPong for so long that it was tough to find motivation to...
I have a new setup on the Pong Clone that I have been working.New features include Help ScreenOptions ScreenPause Screen (in game)Music and SFXThe...
I have written a wrapper around DirectSound to take care of the sound. I have also background music which was taken from http://www.nosoapradio.us/I...
So I finally got around to making an installer using nsis.The setup can be downloaded hereEdit:The Archive can be downloaded...
I have finally got a playable prototype up and running.The game supports both Single Player and Multiplayer Modes.This also means that I have the...
This snippet shows how to convert a point on screen to a corresponding point in the world. It borrows heavily from the concept of ray-tracing.Let x...
I have added the basic Game elements which areWalls2 Paddles1 BallI have also added a UI to display the score.I have also written a model converter...
The last few weeks I have been moving my code from DirectX 9 to DirectX 11. Needless to say, it has been a time consuming process. I had to throw...
In this tutorial, we will learn how to create a timer to be used in our projects. We can use our timer for Creating a constant experience over...
[subheading]What does making Pong take?[/subheading]Game LogicGraphicsSoundInputPhysicsUIAIMutliplayer - P2p and/or Server Client and or shared...
Now that we have created our window, we need to give it DirectX Capabilities, Again, since we will want to create only one instance of this class for...
Before we create our game, we first need to know how to create a window. Thanks to OOP's the code just needs to be written just once. Since we will...
Sometimes, you don't want to encounter a situation where something made a copy of the object. In C++, a copy of an object can be made in a number of...
This title should get a lot of attention.A list of free game libraries : Free Game LibrariesYou are still here instead of going to the link . Even...
[subheading]DLL Basics[/subheading]Since, we are going to be using dll's to have 1 single copy of our engine code, lets understand the basics of...
[subheading]Finding Memory Leaks[/subheading]If you are not a big company, chances are you cannot afford the commercial programs to check for memory...
GameDev.net uses cookies to ensure you have the best experience on our platform. Learn more