Skip to main content
GameDev.net gamedev.net
jwezorek

The Curiously Recurring Gimlet Pattern

Member since Nov 2009

All Posts

Triangle Plasma

Triangle Plasma

(reposted from here)A couple of months ago, out of boredom, I implemented the old plasma fractals algorithm that is emblematic of the late...

· 2.5k · 1
Triangular Life

Triangular Life

Recently I looked through a bunch of triangular cellular automata in which each (1) uses two states, (2) uses the simple alive cell count type of...

· 3.1k
draak update

draak update

[color=#282828][font='Times New Roman']Below is gameplay video of a prototype of the puzzle game "Draak" that I am working on. Draak will be an...

· 3.6k
Untitled Escher Game Update

Untitled Escher Game Update

[font='Times New Roman']I've decided my "[/font]untitled Escher game[font='Times New Roman']", i.e.[/font] Zoop[font='Times New Roman'] on a double...

· 3.5k · 1
What I am working on

What I am working on

[color=rgb(51,51,51)][font=Georgia]I'm working on a puzzle game for iPads that takes the mechanics of a somewhat obscure game from the 1990s(*) and...

· 3.4k · 2
Discretely Distributed Random Numbers in C#

Discretely Distributed Random Numbers in C#

Random numbers generated from a discrete distribution are commonly needed in game development.By "discrete distibution" we just mean the roll you get...

· 6.9k · 2
Cocos2d-x + Box2d Breakout Updated

Cocos2d-x + Box2d Breakout Updated

Cocos2d-x releases since version 3 have broken compatibility with old tutorials. This can especially be a problem when you want to do something...

· 3.1k · 3
Zzazzy 1.0.0

Zzazzy 1.0.0

My iPad game Zzazzy has made it through the review process and is now on the App Store: see here.I will be updating the page I have for it here this...

· 3.2k · 4
New Zzazzy screenshot

New Zzazzy screenshot

Here is what the game is looking like currently (click for full size):Source

· 2.1k · 2
The World

The World

For the game I'm working on I need to have sprites that travel along curving paths.I'm talking about the sprites traveling along somewhat arbitrary...

· 3k · 2
Syzygy Update

Syzygy Update

So, looking at the early entries of this blog, I must have started working on Syzygy around the beginning of the year 2012 because by March 2012 I...

· 2.8k · 4
Marble Madness Madness

Marble Madness Madness

gamedev.net recently linked to this video about the making of Marble Madness, which got me thinking about the raster-to-vector via contour extraction...

· 4.9k · 2
Sprite Packing in Python

Sprite Packing in Python

I've been working on my puzzle game Syzygy again, after a long hiatus, and am now writing to iOS/cocos2d-x rather than just working on the prototype...

· 5.1k
The Cocos2d-x Device Orientation Bug

The Cocos2d-x Device Orientation Bug

This took me all morning to figure out. I'm posting here so there is clear information on this subject in at least one place on the internet. The...

· 2.8k
Thoughts on porting Syzygy to iOS

Thoughts on porting Syzygy to iOS

I've started trying to figure out the way in which I'm going to port Syzygy to iOS. I don't actually own a Mac -- though I may get one this weekend...

· 3k