SpaceBeam : How fixed level design change combat
Previously, space combat was mainly in a open space environment.I can now place fixed elements, and combat is much enjoyable and tactical.Even if...
Previously, space combat was mainly in a open space environment.I can now place fixed elements, and combat is much enjoyable and tactical.Even if...
I just want to introduce my new blog, about thinks I'd like to share about technical art-related things in videogames.Feel free to comment content or...
Redefined blocks from 8x8 to 16x16 (thrusters & wings not updated yet).Few visible progress because I'm designing and coding the fact to place blocks...
Added two different weapons : Bullets and missiles.Bullets are short-range, high-speed. Missiles are slower, longer range, and can be "controlled"...
After some reflexion on structure (I'll be back to this later), I worked on some cosmetic features:Explosion effectsBackground planetZoom...
Structure of breakingThese last days I worked on spaceship structure. As I want it to be break nicely, I built some kind of structure from ships...
You can see in the image below the first graphics for SpaceBeam. As I'm not a pixel-artist, the final result is not perfect, but it's already good to...
Here are 2 videos showing progress manipulating a ship.The first shows how system activates the good thrusters at the good time, depending on player...
I think I'll start a game. A 2d game. About space, ships, building your own ships & stations. Exploring unknown areas. Would like to have it...
With your permission, GameDev.net uses analytics cookies to understand how people use the platform. You can accept analytics or continue with necessary cookies only. Learn more