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My hobby programming plate was kind of full at one moment. In addition to the game idea I have for Project SeedWorld, I have started working on a...
Member since Jul 2004
My hobby programming plate was kind of full at one moment. In addition to the game idea I have for Project SeedWorld, I have started working on a...
I have released my first open source game code to GitHub for my Bomberman clone, Bummerman. Here is the project link:BummermanThis game uses MonoGame...
I've been going back to work on my Entity-Component-System framework. Aside from being a side project, I will also plan to use it for my voxel...
Here's what I have been working on for the past week:Just a 3D scene of space. But all programmed in HLSL! I have been inspired by Inigo Quilez's...
This post is just to spill my general thoughts out there on what I am doing in the gamedev world, since now I have several things that I'd like to...
Over the last week and a half, I have been working on my own ECS framework. This is a side project away from my main voxel game, but it is something...
First, a late thanks to the staff at GDnet for featuring one of my entries. It was certainly not expected and I'm glad it was very insightful to a...
[color=rgb(51,51,51)][font=Georgia][font=arial]I have fixed a problem that has bugged me for quite some time. For most of the development of...
Another quick no-pic update. I've spent a lot of time in the voxel chunk rendering code, perhaps too much time, but part of it has to do with...
I didn't get as much time as I wanted to work on my game this week. Spent too much time with Skyrim (coming very late to the game, but nonetheless)....
This week I have been working on adding more natural features- rivers and biomes (or at least the start of it). As part of making the world more...
Here's a quick update this time. This time I have implemented a day/night cycle for the game. It's not physically accurate but it looks good enough....
It's now month two of the development of my SeedWorld engine and the game it will be used for. In the first month I have already made a lot of...
Started off the new year well with my game. I finally got to the point where my collision box code works almost the way I want it to! I say "almost"...
This is probably the last entry I'll add this year, so I hope it's a good enough one! My SeedWorld engine has now reached a milestone- the first...
Here's some more progress on the SeedWorld voxel engine. Last week has been mostly occupied with tweaking stuff- tweaking noise outputs, heightmap...
One week later into my voxel engine, which I now call the SeedWorld engine, I am still facing a lot of technical issues but still made a lot of...
I'm decided to go back XNA for my shooter game on Windows 7. Two reason why: Using custom effects is unwieldy with Monogame in Windows 7, and I'm...
I guess it's pretty soon after my last journal entry, but I've been quick at progress with my game code the past couple of days. First of all I...
Moving right into making a new game to revive my C# and XNA skills, I decided to go with a top-down view shooter. I already have a code base to start...
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