BGBTech: The Status Update

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Tulsa, OK
Probably status updates or something...
37 comments
37 entries
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cr88192
May 27, 2013
Idea Spec: FRBC Design
while still not settled if I will do much with this, I did go and start working on a spec for a new bytecode format:

http://cr88192.dyndns.org:8080/wiki/index.php/FRBC

intended source languages would probably be BGBScript and C. (the design is based on an incomplete IR I was originally intending as a…
1,146 views
cr88192
May 16, 2013
New Mixer, Dynamic Reverb
basically, went and threw together basically a new sound system for my 3D engine.
it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sound effects, as well as more channels, ...). (the MIDI synth then basically took over for all the other…
1,275 views
cr88192
May 08, 2013
hacking MIDI...
well, I was basically left considering something:
I want a new mixer with new functionality;
I am kind of lazy, and have ended up starting building the mixer on top of my preexisting MIDI synthesizer;
...

(note: just because it is MIDI doesn't necessarily mean this really has much to do with music, vs …
1,669 views
cr88192
May 04, 2013
more fixed-block audio...
not much new here...

posted a simple comparison video (shows a few songs in their original forms vs after being fed through my codec):


as well as creating an area on my Wiki for information about the format:
http://cr88192.dyndns.org:8080/wiki/index.php/BGBTech_Audio_Codec

recently improved the handl…
1,582 views
cr88192
April 28, 2013
fixed block audio codec...
well, this thing has eaten up several days of work thus far, but at least has mostly moved from core algorithm-level stuff to cleaning up the code (mostly because it was "designed" mostly via iteration and experimentation).

the most basic idea is doing something like DXTn / BCn, but for audio.
this e…
1,405 views
cr88192
April 18, 2013
new lighting and shadows...
well, recently I got around to it:
partly switching from stencil shadows to shadow mapping.

put a video up about it here:


I have ended up using a mixed strategy, generally using the shadow-mapping for the terrain, but stencil shadows for characters.

reasons:
the stencil shadows are kind of glitchy, an…
1,354 views
cr88192
April 06, 2013
Trying this out...
discovered this feature...

I have a site here:
http://cr88192.dyndns.org:8080/wiki/index.php/Main_Page

and, also sometimes put videos online:
http://www.youtube.com/user/BGBTech

with downloads here:
http://cr88192.dyndns.org:8080/wiki/index.php/BGB_Current_Status


TODO: upload updated version, but at least…
1,066 views
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