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while still not settled if I will do much with this, I did go and start working on a spec for a new bytecode format:
http://cr88192.dyndns.org:8080/wiki/index.php/FRBC
intended source languages would probably be BGBScript and C. (the design is based on an incomplete IR I was originally intending as a…
http://cr88192.dyndns.org:8080/wiki/index.php/FRBC
intended source languages would probably be BGBScript and C. (the design is based on an incomplete IR I was originally intending as a…
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basically, went and threw together basically a new sound system for my 3D engine.
it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sound effects, as well as more channels, ...). (the MIDI synth then basically took over for all the other…
it is based on a hacked version of my MIDI synth (extended to do 3D positional audio stuff and support arbitrary sound effects, as well as more channels, ...). (the MIDI synth then basically took over for all the other…
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well, I was basically left considering something:
I want a new mixer with new functionality;
I am kind of lazy, and have ended up starting building the mixer on top of my preexisting MIDI synthesizer;
...
(note: just because it is MIDI doesn't necessarily mean this really has much to do with music, vs …
I want a new mixer with new functionality;
I am kind of lazy, and have ended up starting building the mixer on top of my preexisting MIDI synthesizer;
...
(note: just because it is MIDI doesn't necessarily mean this really has much to do with music, vs …
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not much new here...
posted a simple comparison video (shows a few songs in their original forms vs after being fed through my codec):
as well as creating an area on my Wiki for information about the format:
http://cr88192.dyndns.org:8080/wiki/index.php/BGBTech_Audio_Codec
recently improved the handl…
posted a simple comparison video (shows a few songs in their original forms vs after being fed through my codec):
as well as creating an area on my Wiki for information about the format:
http://cr88192.dyndns.org:8080/wiki/index.php/BGBTech_Audio_Codec
recently improved the handl…
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well, this thing has eaten up several days of work thus far, but at least has mostly moved from core algorithm-level stuff to cleaning up the code (mostly because it was "designed" mostly via iteration and experimentation).
the most basic idea is doing something like DXTn / BCn, but for audio.
this e…
the most basic idea is doing something like DXTn / BCn, but for audio.
this e…
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well, recently I got around to it:
partly switching from stencil shadows to shadow mapping.
put a video up about it here:
I have ended up using a mixed strategy, generally using the shadow-mapping for the terrain, but stencil shadows for characters.
reasons:
the stencil shadows are kind of glitchy, an…
partly switching from stencil shadows to shadow mapping.
put a video up about it here:
I have ended up using a mixed strategy, generally using the shadow-mapping for the terrain, but stencil shadows for characters.
reasons:
the stencil shadows are kind of glitchy, an…

discovered this feature...
I have a site here:
http://cr88192.dyndns.org:8080/wiki/index.php/Main_Page
and, also sometimes put videos online:
http://www.youtube.com/user/BGBTech
with downloads here:
http://cr88192.dyndns.org:8080/wiki/index.php/BGB_Current_Status
TODO: upload updated version, but at least…
I have a site here:
http://cr88192.dyndns.org:8080/wiki/index.php/Main_Page
and, also sometimes put videos online:
http://www.youtube.com/user/BGBTech
with downloads here:
http://cr88192.dyndns.org:8080/wiki/index.php/BGB_Current_Status
TODO: upload updated version, but at least…
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