Working on the AI, a coreographic fight.
This week was full work on the AI, which was lacking a bit, to say the least. It is a simple state machine that changes based on the distance to the...
This week was full work on the AI, which was lacking a bit, to say the least. It is a simple state machine that changes based on the distance to the...
This is the new Level Select Screen, made by ponylab studio: This is how it used to look: So you can see it was a big improvement. More info about...
Refining the tutorial was probably one of the hardest part of the "later development". Everything was in place, but how to teach the player how to...
Lately I've been working on updating the hud. The game is quite colorful (once you press play) so I thought adding a cardboard only hud to make the...
In the last post, I explained how to solve the box2d issue about cloning a world. It's pretty simple, fairly fast and reliable in its results. I...
So, in the previous post I said the main problem about duplicating a box2d world. The worlds differ. Why would you want to duplicate a box2d world?...
Today I was working with a real buggy bug that has been bugging me since pretty much the beginning of development. You see, I choose to use box2d c++...
Alright, I took a long hiatus because I was tired and starting to feel burnout. Now I'm back and ready to give this final push that is needed. First...
Alright! 11 days on greenlight, and work must go on.Today I show you a couple of characters that you will find on you animated adventure.This is some...
So, finally, Posable Heroes got into greenlight on monday morning.Preparation:I prepared my 512x512 logo, which has to be less that 1mb so some...
The last month I've been putting the new artwork into the game. Still lots of work, but it's nice to see it come together.Last entry I was wondering...
Since the beginning I wanted to add clear borders to all my characters and levels. This was mainly due to this being a physics game, and I wanted no...
After 3 years of working alone, I have hired an artist to work with me on the game. The pros:- I was able to work the game at my own pace (i. e. very...
One of the levels I've been working on requires you to use a skateboard. Allthough in the level you just have to ride the skate through ramps and...
There are three heroes in my game. They all move the same. Move the limbs -> thus the torso moves. Enter the robotic companion. The Robot idea came...
I made several small changes to all levels, trying to smooth any rough edges the testers find. One problem with this approach: The games are going to...
Today there was some level design progress! [color=#000000][font=Verdana]Based on some feedback, I've been working on the levels to solve details...
It's been a long time since I posted. I've been making significant changes based on some feedback received. There's a new alpha demo out in case you...
Dear diary...I've been doing a lot of GUI/tool programming for the last two months (mainly building a level/character/campaing editor).And I have...
It was very simple to create since I had all the screens ready.I just separated three screens form the Level Editor (Image Editor, Part Editor and...
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