Final update (...?)
This journal has been quiet lately, for a number of reasons. But before we get to that, here's the last video update (for now): I grabbed various...
This journal has been quiet lately, for a number of reasons. But before we get to that, here's the last video update (for now): I grabbed various...
For this update, I improved the enemy AI. Let's see it in action:The enemies now fire back at the player. This also meant storing more information...
...and I'm all out of bubble gum.Last time I said my plan was to fix a few things, then take stock and see where I'm at -- hence, this journal...
Last time, I posted a quick video of various UI/HUD elements in action, and said that the Turtle Shopa"c was up next.Well... here it is, in all its...
Last time, I mentioned I had done some UI updates, but I didn't include anything to actually show what I had done.Based on feedback, it seems like I...
[Questions at the end of post]Last time, I had just introduced the concept of player & enemy health, as well as currency (and I showed off my amazing...
I got a chunk of stuff out of the way today, even with some unscheduled "fall asleep on couch with cat on chest" time.A brief video (of the project,...
Due to some unforeseen apartment maintenance, I didn't have as much time to invest today as I had hoped.That said, I had made some progress anyway...
Let's try scoping some features and design, so I have something to compare & learn from come deadline. As mentioned, I will be using Unity for this,...
Right.So, for a number of reasons, I'm going to be trying something new. I've dabbled with Unity before (notably the Week of Awesome gamejam here on...
Just a brief update regarding the on-going radio silence.Amongst other things, I'm currently in the middle of moving. Once that's done (early this...
Another YouTube update, showing off some of the new animations and movement improvements we've done.As you might notice compared to the previous...
So, what's happened since the last journal entry?With a rough and basic framework in place for drawing and moving some characters around, we...
After some weekends and afternoons busy with other things (i.e. friends and Dark Souls 2), there has been some progress on the project.While some of...
Right, let's try a slightly more interesting journal entry than the last one, shall we?One with something more than just boring text?This piece of...
While not a very spectacular thing on its own, my project can now finally be considered started (with a simple "Hello, world!" application,...
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