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stu_pidd_cow

Week of Awesome II

Member since Oct 2008

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Week of Awesome II - Post Mortem

Week of Awesome II - Post Mortem

So this is a summary of my feelings about my game "Little Jimmy", or like whatever. So read it and take my bad advice.What Went Right?The IdeaWhether...

· 2.4k · 3
Week of Awesome II - Day 7

Week of Awesome II - Day 7

Time's up! I haven't actually done much in the past 24 hours because I'm currently being butchered by the flu. I was going to do a post-mortem for...

· 2.2k · 3
Week of Awesome II - Day 6

Week of Awesome II - Day 6

Today's post is a bit late, but worth the wait. I spent the day mostly finishing levels, adding sounds, some animation, a better user interface to...

· 2.1k · 9
Week of Awesome II - Day 5

Week of Awesome II - Day 5

I was hoping to release some sort of playable prototype today but, yeah... life.I actually have all of my levels in and I think they all work...

· 2k · 4
Week of Awesome II - Day 4

Week of Awesome II - Day 4

Are past the halfway mark already!?The last day has been spent modelling and texturing (as bad as I am at both of these things). I have an actual...

· 2.1k · 5
Week of Awesome II - Day 3

Week of Awesome II - Day 3

I haven't done quite as much today since I've been quite busy with classes, but the rest of the week I largely have off so it's crunch time!Things...

· 2k · 1
Week of Awesome II - Day 2

Week of Awesome II - Day 2

Progress has been quite good. I've got the core mechanics down. I'm beginning to feel that my idea is maybe a little too simple (or maybe I'm just...

· 2.1k · 2
Week of Awesome II - Day 1

Week of Awesome II - Day 1

The Toys Are Alive.The Toys Are Alive?The Toys Are Alive!!!At first I thought "I can't pull a game out of this theme!!" but it turns out that just 5...

· 1.9k · 1