Hi everyone!
Two Magic Item Tech games have joined the "Summer Sale" on Steam and itch.io 😉
I Am Overburdened
The silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots, is 40% off so currently it's only 2.99$ :O (may vary based on region, base price is 4.99$) !
You can …
Hi there!
Lately I had less free time to post updates about about my games, but I just released a tiny new update for I Am Overburdened and I have some news/plans to share so here comes a short entry
UpdateVersion 1.1.8 is online, featuring mostly fixes and fine-tunings, but lets s…
Hi everyone!
Operation KREEP, the best :P couch co-op multiplayer Alien satire action game, is 83% off for a week (only 0.50$ ? , may vary based on region, base price is 2.99$)!
If you are a sucker for retro games like Bomberman (Dyna Blaster) or Battle City make sure to give it a try!
&…
Hi everyone!
It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry. Please accept my apology for this, I was super busy with the release and support of the game. But now I’m back with an in-depth analysis how the overall production and final numbers tur…
Hello there!
In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget .
Takeaway: I have to prepare better fo…
Hi everyone!
This entry is a bit more like an announcement and less like a devlog entry, but here it goes:
I Am Overburdened is going to be released on October 23 for PC 🙂 !!!
Here it is, the release trailer featuring some fun game-play footage in all its glory:
Store, platform, price & wishlisti…Hello there!
I'm still alive and working on the game so I jump right into what I worked on in the last month or so. Even though I was pretty silent a lot has "changed". The topic will be polishing, because it never stops , some input handling tricks and another pretty complex one: game bala…
Hello everyone!
In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this topic. Quite a while ago, right …