Spidi, Magic Item Tech Journal

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Spidi
June 21, 2018
Magic Item Tech, Summer Sale (Steam / itch.io)

Hi everyone!

Two Magic Item Tech games have joined the "Summer Sale" on Steam and itch.io 😉

I Am Overburdened

 



The silly roguelike full of crazy artifacts and a "hero" who has 20 inventory slots, is 40% off so currently it's only 2.99$ :O (may vary based on region, base price is 4.99$) !

You can …

2,945 views
Spidi
June 07, 2018
I Am Overburdened, tiny achievement

Hi there!

Lately I had less free time to post updates about about my games, but I just released a tiny new update for I Am Overburdened and I have some news/plans to share so here comes a short entry

Update

Version 1.1.8 is online, featuring mostly fixes and fine-tunings, but lets s…

3,279 views
Spidi
May 30, 2018
Operation KREEP - Weeklong Summer Welcoming Co-op Sale

Hi everyone!

Operation KREEP, the best :P couch co-op multiplayer Alien satire action game, is 83% off for a week (only 0.50$ ? , may vary based on region, base price is 2.99$)!
If you are a sucker for retro games like Bomberman (Dyna Blaster) or Battle City make sure to give it a try!

 



 



&…

2,222 views
Spidi
April 25, 2018
I Am Overburdened, where have I been?

Hello everyone!

It’s been a while since my last I Am Overburdened update and I haven’t posted anything online for more than a month now. In this post I’ll showcase the changes in the latest version which went live today and I’ll go into what happened to me.

Update

So I uploaded vers…

3,676 views
Spidi
January 13, 2018
I Am Overburdened, recap and numbers

Hi everyone!

It has been more than two months since I released I Am Overburdened and since I wrote a devlog entry. Please accept my apology for this, I was super busy with the release and support of the game. But now I’m back with an in-depth analysis how the overall production and final numbers tur…

4,410 views
Spidi
November 04, 2017
I Am Overburdened, it’s alive!

Hello there!

In the big sprint towards publishing this game I forgot to update my blog with a proper release announcement . I had to split myself in millions to actually finish the game and put it out there, but still, silly me how could I forget .

Takeaway: I have to prepare better fo…

4,155 views
Spidi
October 23, 2017
I Am Overburdened, so close, yet so far...

Hello there!

This is going to be a painful post for me, but I got to do it ...

TLDR:
I had to postpone the release of I Am Overburdened by a little more than a week, to the 2nd of November !

That is the Steam workshop page. The build is approved, only a press of a button would…

2,639 views
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Spidi
October 08, 2017
I Am Overburdened, coming soon!

Hi everyone!

This entry is a bit more like an announcement and less like a devlog entry, but here it goes:
I Am Overburdened is going to be released on October 23 for PC 🙂 !!!

Here it is, the release trailer featuring some fun game-play footage in all its glory:

Store, platform, price & wishlisti…
3,010 views
Spidi
September 18, 2017
I Am Overburdened, striving for balance

Hello there!

I'm still alive and working on the game so I jump right into what I worked on in the last month or so. Even though I was pretty silent a lot has "changed". The topic will be polishing, because it never stops , some input handling tricks and another pretty complex one: game bala…

3,505 views
Spidi
September 17, 2017
KREEP, missed tap.

Hello everyone!

In my last post about Operation KREEP, I mentioned that for the 1.2 update of the game I made some improvements to the input handling logic and hinted a near future deep-dive into this topic. Quite a while ago, right …

4,383 views
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