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mousetail

Week of Awsome III journal

Member since Nov 2012

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Day 7: Finished?

Day 7: Finished?

In addition to fixing a few bugs Eck mentioned, I thought I might need to re-balance the game for death to be more "Useful" However, I didn't want to...

· 2k · 3
Day 6: Working build and sound effects

Day 6: Working build and sound effects

Sound effects! Coins bleep, spaceships explode, transitions sis. Most of the effects are kinda lame, but the coin one is nice. I found this cool...

· 2k · 3
Day 5(allready?): Different types of enemies

Day 5(allready?): Different types of enemies

The game was getting kind of boring, so I added 2 types of enemies:Yellow ring: Faster, rotatesRed shape: Shoots at you. (You have 3 lives)I also did...

· 1.7k · 1
Day 4: Ugly screeching teckno music

Day 4: Ugly screeching teckno music

I have a highscore system. It filled up the space in the main menu nicely with 13 scores, with names. They are saved in a CSV file, and can be loaded...

· 1.8k · 1
Day 3: Fancy transitions

Day 3: Fancy transitions

I implemented the death stage, and it turned out really badly, its way to easy if you survive the first few seconds, and thats before the time I have...

· 2k · 1
Day 2: Time limit, menu, graphics updates

Day 2: Time limit, menu, graphics updates

I had a lot of homework today, so I had a bit less time to work on the game then I wanted.The first thing youle notice is the better graphics. I am...

· 1.9k · 2
Idea and beginning

Idea and beginning

This morning, during my lunch break, I quickly opened my computer to check the theme. I expected the theme would be something like the last 2 years:...

· 2.1k · 5