Version Control Commit Comments (Aug 29th to Nov 22nd), Paralysis by Analysis
Originally posted on FidelumGames.WordPress.com Version Control Commit Comments In my last post, I said that I hoped my blog posts would start...
Originally posted on FidelumGames.WordPress.com Version Control Commit Comments In my last post, I said that I hoped my blog posts would start...
NEW MUSIC (OBSCURITY) Originally posted on FidelumGames.WordPress.com on October 1st, 2017 Here comes Obscurity! This was the first song I made for...
TASK LIST, UPCOMING MILESTONE Originally posted by Jake Jollimore on FidelumGames.WordPress.com on September 11, 2017 I’ve been pretty busy over the...
GREETINGS FROM THE COMPOSER! Originally posted on FidelumGames.wordpress.com A few months back I was looking for projects that would be in need of a...
Originally posted on fidelumgames.wordpress.com Strap yourselves in. This is going to be a big one. And hang in there. There’s some good media part...
Waaaay too long since my last update. Since then, I've been working (not nearly as much as I should be) on outdoor environments and a skill tree. I...
This is going to be a super short post (and a bit late coming, too), because I simply don't have a lot of time, but I completed my first Ludum Dare...
In my LAST POST, I talked mostly about some of the pathfinding options that I came up with. One of these solutions involved relying on raycasting to...
All Over The Place In my last post I discussed an Action/RPG/Platformer/Diabloesque/JRPG game that I had started working on, and showed a short...
So I've yet to do a proper post-mortem for Pixel Zombie Shooter. I will do one soon, but for now I'm very excited about the other project I've...
[font=arial]It's Done! Finally.[/font] [font=arial]It's true! The game is complete! After a couple of (painful) weeks of waiting to hear back from...
Callooh Callay! The time has come! I've taken a day off from work, so I'm going to be pounding away at this for the next 5 or 6 hours (I've already...
Simple BrillianceThe thing I was working on tonight was getting all of my enemy variants into the game. I've got the color variants done, with the...
Hey everyone, This weekend I managed to finish off my Weapon Upgrade UI, and it is FULLY functional and VERY easy to expand if needed. But more on...
Very quick update tonight. Aside from some polish and some additions to help me get a sponsorship on the game, the core functionality is almost done....
Things are coming nicely, and it's finally starting to look like a game, instead of just a bunch of pieces. Since my last update, I've done quite a...
I'm still working away on this. I think I've managed to improve my work ethic quite a bit, and as a result... I'm seeing results. :P Check out this...
Wow... It's been over a month since my last post... Craziness. Anyway, just wanted to drop a line to say I'm still alive, and making pretty good...
Just a heads up to anyone who might be interested: I'll be streaming my development live tonight on twitch in just over an hour, at 10 ADT (Atlantic...
[font=arial]I can see the light at the end of the tunnel... The project is almost done, but I'm struggling to sit down and get it done.[/font]...
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