[font=arial]It's Done! Finally.[/font]
[font=arial]It's true! The game is complete! After a couple of (painful) weeks of waiting to hear back from sponsors, I'm sorry to say that I have (so far) been unsuccessful in securing sponsorship for the game. However, my primary goal for this game was sim…
Callooh Callay! The time has come!
I've taken a day off from work, so I'm going to be pounding away at this for the next 5 or 6 hours (I've already been at it for a couple) in order to meet the deadline I've set for myself (tomorrow night).
Don't want to waste time saying too much right now. Howeve…
Simple Brilliance
The thing I was working on tonight was getting all of my enemy variants into the game. I've got the color variants done, with the red versions being more difficult to kill, and I'm working on getting the limb variants in.
This took a little bit of thinking as to how would be best …
Hey everyone,
This weekend I managed to finish off my Weapon Upgrade UI, and it is FULLY functional and VERY easy to expand if needed. But more on that another time. Tonight I wanted to focus on some graphic updates.
If you've been following along, you've all seen my 'Skinbie'. He's been in the g…
Very quick update tonight.
Aside from some polish and some additions to help me get a sponsorship on the game, the core functionality is almost done.
The bare minimum left to do to make the game fully functional is to make the Abilities and Achievements UI, tune some variables and define my waves.T…
Things are coming nicely, and it's finally starting to look like a game, instead of just a bunch of pieces.
Since my last update, I've done quite a bit, including some major refactoring, UI Design, setting up a pixel perfect camera, modifying graphics and experimenting with exploding enemies and bl…
I'm still working away on this. I think I've managed to improve my work ethic quite a bit, and as a result... I'm seeing results. :P
Check out this short gameplay video to see some new features, including the starts of a UI, some background graphics (from openGameArt.org), and some new enemy graphi…
Wow... It's been over a month since my last post... Craziness.
Anyway, just wanted to drop a line to say I'm still alive, and making pretty good progress (though, of course, I still wish I'd made more).
I've been working strictly on graphics this last little while, and I had a pretty good streak go…
Just a heads up to anyone who might be interested: I'll be streaming my development live tonight on twitch in just over an hour, at 10 ADT (Atlantic Daylight Time).
I'll be working on some pixel art, tweaking an enemy animation, and possibly building my game's Store/Upgrade UI.
Go to my CHANNEL to…
[font=arial]I can see the light at the end of the tunnel... The project is almost done, but I'm struggling to sit down and get it done.[/font]
[font=arial]I think pretty much all I've gotten done since my last update (which seems like forever ago) are some graphics:[/font]
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