Trym Studios' Concept Blog

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Trym Studios
December 01, 2017
The Whaler - Dev Update #9

 

 

Hey Captains!

(PS: All links work, even though they are displayed wierd)

Sorry for the jump in dev updates here on gamedev.net 

You can read the other ones at indi…

4,270 views
Trym Studios
August 14, 2017
The Whaler @ Gamescom

Hey guys!

From the 22nd - 26th of august, The Whaler will have its own booth at gamescom in cologne, Germany.

I (Tommy) will be there presenting the game and ready to answer any questions you might have, so if you have any plans of going there, please come by and say hi!

  …

2,305 views
Trym Studios
July 19, 2017
The Whaler - Dev Update #6

Hey guys and gals!

It`s been an very busy week, and it will continue to be so for the next months. Alot of thing`s has been taken care of regarding animations, music, models and so forth and its very exciting to get things in order, so production can go smoothly and efficiently. Also, from n…

3,361 views
Trym Studios
July 12, 2017
The Whaler (Working Title) - Dev Update #5

So I tought I would show you guys the fiddel player character and also a gif of the social ability you can do when he is playing on the ship.

Also, the interview is live so you can take a read of it here:

http://ninichimusic.com/blog/2017/6/21/introducing-the-game-the-whaler

Firs…

2,567 views
Trym Studios
July 07, 2017
The Whaler (Working Title) - Dev Update #4

This week theres a small update before we start jumping over to monthly updates, a composer has been hired to do 2 of the songs for the VS. You can check out his music here:

Calebblood.com

Ninichi will also be publishing a small interview and one of the songs tests she did for the game o…

2,452 views
Trym Studios
June 27, 2017
The Whaler (Working Title) - Dev Update #3

Time for a new small weekly update!

So this last week we have finished the ship control system for now, it is looking pretty sweet with the rudder and everything with one of the placeholder ships we have, we started out with some cubes to check how it behaved in changing from calm to heavy w…

2,784 views
Trym Studios
June 18, 2017
Weekly Update #2

Time for another update with how we are doing. We have now started production and I will continue to update you guys trough the week`s ahead, something`s we will share and some we dont`t, can`t spoil all the fun right? But I can at least guarantee that we are on track for a powerfull vertical sl…

2,374 views
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Trym Studios
June 13, 2017
Weekly Update #1

Weekly Update #1

[font='Trebuchet MS'] [indent=1]All the 5 first illustrations have been finished by the concept artist Roland, these illustrations are to give you a feeling of some actions you can do in the game. The work going on at the moment is to do the rest of the illustrations, some logo work…

2,029 views
Trym Studios
June 06, 2017
Concept Idea - Illustration Update #4

Trading with other players is essential in every trade sim, and it will be even more personal in this game.

Proximity and voice chat will help you define the need of items you want to exchange with the other player, or maybe you need ale for the crew and want to change it for some nice map informati…

2,673 views
Trym Studios
June 05, 2017
Music OST Update #1

Ninichi has been hired to provide some of the music for the prototype/vertical slice version of the game. She has exstencive experience from making music in the indie community, so I have no doubt that she will come up with something that is beyond amazing. First out is the OST for the main menu.

Y…

2,211 views
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