A blog of a web developer learning Unity and creating a VR application. Help me stay accountable and maybe discover something new!
Welcome back to day 30! Another milestone has been made today, we’re 3/10 of the way to the goal!
The question is, will we finish our simple first fps and then ship another simple game by the time we hit day 100?
However, let’s not look too much into the future, quite yet and finish our …
Welcome back to day 28!
Yesterday, we started our next task on creating multiple new types of enemies and made a new bandit enemy.
Today, we’re going to create our last enemy, a slower enemy with more health that won’t get pushed back as far.
Today is going to be very similar to yest…
Welcome to Day 27!
Right now, we have a relatively complete game and in my mental roadmap, we only have a couple more things to do before we start exploring how to use VR and then implementing that back into this game.
There will be a lot of fun times ahead!
Our goal is to create a n…
Welcome back to day 26! We just finished implementing our Enemy Spawning System, but before we move on to the next thing, I would like to go and fix/update some minor things that we glimpsed over.
Specifically, I like to address these 3 points:
Today in Day 24, we’re going to resume working on our EnemySpawner.
Yesterday, we laid the groundwork that allows us to spawn enemies, however, we haven’t implemented finishing a wave yet.
As a result, we only spawn our 5 enemies and then nothing happens after we defeat them.
Today, …
Here we are back to another day of Unity development! Today on day 23 we’re going to learn how to spawn enemy waves.
Currently, the game isn’t challenging, we only have one enemy!
Today, we’re going to fix this by spawning waves of enemies to defeat, making the game a lot tougher to surv…
Hi and welcome back to day 22 of the 100 days of VR!
Yesterday, we created our game over panel to show to the player when they lose, however in the current state of the game, the game over panel is being displayed at the start of the game.
Today, we’re going to:
Welcome back to day 21. In the past couple of days, we worked on creating a health system for our player and fixing some problems with our enemy that relied on it.
Now we can kill enemies and enemies can kill us, it’s time for us to make this a more complete game!
Today the first thing t…